Evil HERO Adusted Gold
Attribute
LIGHT
Level
Level 4
ATK
2100
DEF
800
Fiend / Effect
Card Text
You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Sets
2022-07-22
LDS3-EN025
LEGENDARY DUELISTS: SEASON 3
C
Common
2022-07-22
LDS3-EN025
LEGENDARY DUELISTS: SEASON 3
UR
Ultra Rare
2021-12-03
BROL-EN068
BROTHERS OF LEGEND
SE
Secret Rare
2019-09-27
LED5-EN013
LEGENDARY DUELISTS: IMMORTAL DESTINY
UR
Ultra RareRelated Cards
Search Results: 1 - 10 of 58
- View as Gallery
- View as List
- Apparition
- X
- TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- D - Tactics
- X
- TRAP Continuous
- During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
- Dark Calling
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
- Dark Fusion
- X
- SPELL
- Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
- Destiny HERO - Decider
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
-
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
- Destiny HERO - Destroyer Phoenix Enforcer
- X
- DARK Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
-
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
- Destiny HERO - Drawhand
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1600 DEF 800
- If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
- Double Hero Attack
- X
- SPELL Quick-Play
- If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
- Elemental HERO Absolute Zero
- X
- WATER Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
- Elemental HERO Brave Neos
- X
- LIGHT Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that mentions "Elemental HERO Neos".