Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Evil HERO Adusted Gold

Evil HERO Adusted Gold
1
Attribute LIGHT
Level 4
Monster Type Fiend
Card Type Effect
ATK 2100
DEF 800
Card Text
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Sets
2019-09-27 LED5-EN013 LEGENDARY DUELISTS: IMMORTAL DESTINY Ultra Rare
Related Cards
Search Results: 1 - 10 of 51

  • Apparition
    TRAP TRAP  
    If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
    Apparition
  • D - Tactics
    TRAP TRAP Continuous Continuous  
    During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
    D - Tactics
  • Dark Calling
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
    Dark Calling
  • Dark Fusion
    SPELL SPELL  
    Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
    Dark Fusion
  • Destiny HERO - Decider
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000  
    Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
    ●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
    ●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
    Destiny HERO - Decider
  • Destiny HERO - Drawhand
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 800  
    If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
    Destiny HERO - Drawhand
  • Double Hero Attack
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
    Double Hero Attack
  • Elemental HERO Absolute Zero
    WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    Elemental HERO Absolute Zero
  • Elemental HERO Brave Neos
    LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
    Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
    Elemental HERO Brave Neos
  • Elemental HERO Divine Neos
    LIGHT LIGHT Level Level 12 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2500  
    Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
    Elemental HERO Divine Neos
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