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Yosenju Wind Worship

Yosenju Wind Worship
1
Icon Quick-Play Spell
Card Text
If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn.
Sets
2019-07-27 RIRA-EN057 RISING RAMPAGE  
Related Cards
Search Results: 1 - 10 of 20

  • Dizzying Winds of Yosen Village
    TRAP TRAP Continuous Continuous  
    Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster.
    Dizzying Winds of Yosen Village
  • Mayosenju Daibak
    WIND WIND Level Level 10 [ Beast / Pendulum / Effect ] ATK 3000 DEF 300  
    Pendulum Scale 7 When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
    Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Mayosenju Daibak
  • Mayosenju Hitot
    WIND WIND Level Level 10 [ Beast / Pendulum / Effect ] ATK 2000 DEF 3000  
    Pendulum Scale 3 You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn.
    Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Mayosenju Hitot
  • Yosen Training Grounds
    SPELL SPELL Continuous Continuous  
    Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
    ●1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
    ●3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
    Yosen Training Grounds
  • Yosen Whirlwind
    SPELL SPELL Continuous Continuous  
    Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card.
    Yosen Whirlwind
  • Yosenju Izna
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 800 DEF 1200  
    Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
    ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
    ●If you control another "Yosenju" monster: You can draw 1 card.
    Yosenju Izna
  • Yosenju Kama 1
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 500  
    If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kama 1
  • Yosenju Kama 2
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200  
    If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kama 2
  • Yosenju Kama 3
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1500 DEF 800  
    If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kama 3
  • Yosenju Kodam
    WIND WIND Level Level 1 [ Beast-Warrior / Effect ] ATK 0 DEF 0  
    You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Yosenju Kodam
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