Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Salamangreat Claw

Salamangreat Claw
1
Icon Equip Spell
Card Text
Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
Sets
2019-02-15 SDSB-EN024 STRUCTURE DECK: SOULBURNER  
Related Cards
Search Results: 1 - 10 of 36

  • Fury of Fire
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
    Fury of Fire
  • Fusion of Fire
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
    Fusion of Fire
  • Rise of the Salamangreat
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.
    Rise of the Salamangreat
  • Rising Fire
    SPELL SPELL Equip Equip  
    (This card is always treated as a "Salamangreat" card.)
    If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
    Rising Fire
  • Salamangreat Almiraj
    FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    1 Normal Summoned monster with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    Salamangreat Almiraj
  • Salamangreat Balelynx
    FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 500 DEF -  
    1 Level 4 or lower Cyberse monster
    If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
    Salamangreat Balelynx
  • Salamangreat Beat Bison
    FIRE FIRE Level Level 8 [ Cyberse / Effect ] ATK 2800 DEF 1000  
    If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn.
    Salamangreat Beat Bison
  • Salamangreat Burning Shell
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.
    Salamangreat Burning Shell
  • Salamangreat Circle Limited
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects.
    ●Add 1 "Salamangreat" monster from your Deck to your hand.
    ●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
    You can only activate 1 "Salamangreat Circle" per turn.
    Salamangreat Circle
  • Salamangreat Coyote
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 200  
    During the End Phase, if this card is in the GY because it was sent there as Link Material this turn: You can activate 1 of the following effects.
    ●Target 1 "Salamangreat" monster in your GY, except "Salamangreat Coyote"; Special Summon it in Defense Position.
    ●Target 1 "Salamangreat" card in your GY, except "Salamangreat Coyote"; add it to your hand.
    You can only use this effect of "Salamangreat Coyote" once per turn.
    Salamangreat Coyote
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