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T.G. Star Guardian

Attribute LIGHT LIGHT
Level Level 5
ATK 100
DEF 2200

Warrior / Synchro / Tuner / Effect

Card Text
1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
●If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
●During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
1
Sets
2023-10-26
OP23-EN008
OTS TOURNAMENT PACK 23

SR

Super Rare
2019-02-01
SAST-EN039
SAVAGE STRIKE

UR

Ultra Rare

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Search Results: 1 - 10 of 36
Arsenal Summoner
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WIND WIND Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1600 DEF 1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
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EARTH EARTH Level Level 1 [ Beast / Effect ] ATK 0 DEF 0
You can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 "Guardian" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects;
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You can only use each effect of "Principug" once per turn.
Shooting Star Dragon T.G. EX
Shooting Star Dragon T.G. EX
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WIND WIND Level Level 10 [ Dragon / Synchro / Effect ] ATK 3300 DEF 2500
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn.
●When an opponent's monster declares an attack: You can negate the attack.
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Sonic Stun
Sonic Stun
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TRAP TRAP
When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.
T.G. All Clear
T.G. All Clear
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SPELL SPELL Continuous Continuous
All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.
T.G. Blade Blaster
T.G. Blade Blaster
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EARTH EARTH Level Level 10 [ Machine / Synchro / Effect ] ATK 3300 DEF 2200
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.
T.G. Booster Raptor
T.G. Booster Raptor
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WIND WIND Level Level 1 [ Dinosaur / Effect ] ATK 400 DEF 300
If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".
T.G. Catapult Dragon
T.G. Catapult Dragon
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EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 900 DEF 1300
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
T.G. Close
T.G. Close
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TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.
T.G. Cyber Magician
T.G. Cyber Magician
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LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".

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