Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Cyberload Fusion

Cyberload Fusion
1
Icon Quick-Play Spell
Card Text
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
Sets
2021-01-22 LDS2-EN035 LEGENDARY DUELISTS: SEASON 2 Ultra Rare
2018-09-28 LED3-EN014 LEGENDARY DUELISTS: WHITE DRAGON ABYSS Super Rare
Related Cards
Search Results: 1 - 10 of 17

  • Chimeratech Fortress Dragon
    DARK DARK Level Level 8 [ Machine / Fusion / Effect ] ATK 0 DEF 0  
    "Cyber Dragon" + 1+ Machine monsters
    Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.
    Chimeratech Fortress Dragon
  • Chimeratech Overdragon
    DARK DARK Level Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?  
    "Cyber Dragon" + 1+ Machine monsters
    Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
    Chimeratech Overdragon
  • Cyber Dragon Core
    LIGHT LIGHT Level Level 2 [ Machine / Effect ] ATK 400 DEF 1500  
    When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
    Cyber Dragon Core
  • Cyber End Dragon
    LIGHT LIGHT Level Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800  
    "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Cyber End Dragon
  • Cyber Twin Dragon
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2100  
    "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
    Cyber Twin Dragon
  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
    Cyberdark Inferno
  • Cybernetic Overflow
    TRAP TRAP  
    Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
    Cybernetic Overflow
  • Evil Mind
    SPELL SPELL  
    If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
    ●1+: Draw 1 card.
    ●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
    ●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
    You can only activate 1 "Evil Mind" per turn.
    Evil Mind
  • Fluffal Dolphin
    WATER WATER Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1000  
    You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.
    Fluffal Dolphin
  • Frightfur Factory
    SPELL SPELL Continuous Continuous  
    You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
    Frightfur Factory
1 2 »