Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

F.A. Winners

F.A. Winners
1
Icon Continuous Spell
Card Text
If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel.
Sets
2018-05-04 FLOD-EN089 FLAMES OF DESTRUCTION Rare
Related Cards
Search Results: 1 - 10 of 16

  • F.A. Auto Navigator
    WIND WIND Level Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 0  
    If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.
    F.A. Auto Navigator
  • F.A. Circuit Grand Prix
    SPELL SPELL Field Field  
    Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
    F.A. Circuit Grand Prix
  • F.A. City Grand Prix
    SPELL SPELL Field Field  
    Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.
    F.A. City Grand Prix
  • F.A. Dark Dragster
    DARK DARK Level Level 7 [ Machine / Effect ] ATK 0 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's Level by 3, and if you do, destroy that target.
    F.A. Dark Dragster
  • F.A. Dawn Dragster
    LIGHT LIGHT Level Level 7 [ Machine / Synchro / Effect ] ATK 0 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
    F.A. Dawn Dragster
  • F.A. Dead Heat
    TRAP TRAP Continuous Continuous  
    When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again.
    F.A. Dead Heat
  • F.A. Downforce
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
    F.A. Downforce
  • F.A. Hang On Mach
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 0 DEF 1800  
    Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
    F.A. Hang On Mach
  • F.A. Motorhome Transport
    LIGHT LIGHT Level Level 9 [ Machine / Synchro / Effect ] ATK 0 DEF 3000  
    1 Tuner + 1+ non-Tuner monsters
    Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. This card gains the following effect(s), based on its current Level.
    ●Level 11 or higher: Cannot be destroyed by battle or card effects.
    ●Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.
    F.A. Motorhome Transport
  • F.A. Off-Road Grand Prix
    SPELL SPELL Field Field  
    Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn.
    ●When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
    ●If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".
    F.A. Off-Road Grand Prix
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