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Training Fur Hire, Fur All Your Training Needs

Training Fur Hire, Fur All Your Training Needs
1
Icon Continuous Trap
Card Text
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.
Sets
2018-05-25 DASA-EN026 DARK SAVIORS Secret Rare
Related Cards
Search Results: 1 - 10 of 13

  • Beat, Bladesman Fur Hire
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 500  
    During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
    Beat, Bladesman Fur Hire
  • Bravo, Fighter Fur Hire
    FIRE FIRE Level Level 4 [ Reptile / Effect ] ATK 1900 DEF 200  
    During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.
    Bravo, Fighter Fur Hire
  • Donpa, Marksman Fur Hire
    WIND WIND Level Level 2 [ Beast / Effect ] ATK 500 DEF 1000  
    During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
    Donpa, Marksman Fur Hire
  • Dyna, Hero Fur Hire
    EARTH EARTH Level Level 6 [ Beast-Warrior / Effect ] ATK 2500 DEF 1400  
    If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.
    Dyna, Hero Fur Hire
  • Fandora, the Flying Furtress
    SPELL SPELL Field Field  
    During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage.
    Fandora, the Flying Furtress
  • Folgo, Justice Fur Hire
    DARK DARK Link Link 3 [ Beast / Link / Effect ] ATK 2400 DEF -  
    3 monsters with different Types
    Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
    Folgo, Justice Fur Hire
  • Helmer, Helmsman Fur Hire
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 0 DEF 2000  
    During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.
    Helmer, Helmsman Fur Hire
  • Mayhem Fur Hire
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
    Mayhem Fur Hire
  • Rafale, Champion Fur Hire
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2800 DEF 2200  
    If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.
    Rafale, Champion Fur Hire
  • Recon, Scout Fur Hire
    WIND WIND Level Level 2 [ Beast / Effect ] ATK 1000 DEF 500  
    During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
    Recon, Scout Fur Hire
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