Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Vampire Retainer

Vampire Retainer
1
Attribute DARK
Level 2
Monster Type Zombie
Card Type Effect
ATK 1200
DEF 0
Card Text
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
Sets
2018-05-25 DASA-EN002 DARK SAVIORS Super Rare
Related Cards
Search Results: 1 - 10 of 26

  • Crimson Knight Vampire Bram
    DARK DARK Rank Rank 5 [ Zombie / Xyz / Effect ] ATK 2500 DEF 0  
    2 Level 5 Zombie monsters
    You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.
    Crimson Knight Vampire Bram
  • Dhampir Vampire Sheridan
    DARK DARK Rank Rank 6 [ Zombie / Xyz / Effect ] ATK 2600 DEF 1000  
    2+ Level 6 monsters
    If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
    Dhampir Vampire Sheridan
  • Shadow Vampire
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0  
    Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
    Shadow Vampire
  • Vampire Awakening
    TRAP TRAP  
    Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
    Vampire Awakening
  • Vampire Baby (Updated from: Red-Moon Baby)
    DARK DARK Level Level 3 [ Zombie / Effect ] ATK 700 DEF 1000  
    At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.

    Note
    Card Name updated from "Red-Moon Baby" on July 01, 2013.
    Vampire Baby (Updated from: Red-Moon Baby)
  • Vampire Domination
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
    Vampire Domination
  • Vampire Dragon
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2400 DEF 0  
    When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
    Vampire Dragon
  • Vampire Duke
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0  
    When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Vampire Duke
  • Vampire Familiar
    DARK DARK Level Level 1 [ Zombie / Effect ] ATK 500 DEF 0  
    If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
    Vampire Familiar
  • Vampire Fraulein
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 600 DEF 2000  
    When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
    Vampire Fraulein
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