Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Knightmare Mermaid

Knightmare Mermaid
1
Attribute WATER
Link 1
Monster Type Fiend
Card Type Link / Effect
ATK 1000
DEF -
Card Text
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
Sets
2018-05-04 FLOD-EN043 FLAMES OF DESTRUCTION Rare
Related Cards
Search Results: 1 - 8 of 8

  • Knightmare Cerberus
    EARTH EARTH Link Link 2 [ Fiend / Link / Effect ] ATK 1600 DEF -  
    2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
    Knightmare Cerberus
  • Knightmare Corruptor Iblee
    DARK DARK Level Level 2 [ Cyberse / Effect ] ATK 0 DEF 0  
    When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
    Knightmare Corruptor Iblee
  • Knightmare Goblin Forbidden
    WIND WIND Link Link 2 [ Fiend / Link / Effect ] ATK 1300 DEF -  
    2 monsters with different names
    If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.
    Knightmare Goblin
  • Knightmare Gryphon
    LIGHT LIGHT Link Link 4 [ Fiend / Link / Effect ] ATK 2500 DEF -  
    2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
    Knightmare Gryphon
  • Knightmare Phoenix
    FIRE FIRE Link Link 2 [ Fiend / Link / Effect ] ATK 1900 DEF -  
    2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
    Knightmare Phoenix
  • Knightmare Unicorn
    DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2200 DEF -  
    2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    Knightmare Unicorn
  • Orcust Knightmare
    DARK DARK Level Level 7 [ Machine / Effect ] ATK 100 DEF 2000  
    Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
    Orcust Knightmare
  • World Legacy's Nightmare
    SPELL SPELL Field Field  
    You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
    ●Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
    ●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
    World Legacy's Nightmare
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