Xtra HERO Wonder Driver
Xtra HERO Wonder Driver
Warrior / Link/Effect
UR
Ultra RareUR
Ultra RareRelated Cards
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- A.I. Love Fusion
- X
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SPELL
- Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
- Absorb Fusion
- X
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SPELL
- Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.<br>●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing its materials from your hand or field.<br>You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon the turn you activate this card, except "Gem-Knight" monsters.
- Ancient Gear Fusion
- X
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SPELL
- Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as material, you can also use monsters from your Deck.
- Apparition
- X
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TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- Battle Fusion
- X
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SPELL
Quick-Play
- When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
- Branded Fusion
- X
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SPELL
- Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.
- Brilliant Fusion
- X
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SPELL
Continuous
- When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
- Chimera Fusion
- X
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SPELL
Quick-Play
- During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects;<br>●Add this card to your hand.<br>●Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY.<br>You can only use this effect of "Chimera Fusion" once per turn.
- Contrast HERO Chaos
- X
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DARK
Level 9
[
Warrior/Fusion/Effect
]
ATK 3000 DEF 2600 - 2 "Masked HERO" monsters<br>(This card is always treated as an "Elemental HERO" card.)<br>Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
- Cyberload Fusion
- X
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SPELL
Quick-Play
- Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
