Gem-Knight Phantom Quartz
Attribute
EARTH
Link
Link 2
ATK
1450
DEF
-
Rock / Link / Effect
Card Text
2 "Gem-" monstersIf this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
Sets
2018-02-02
EXFO-EN092
EXTREME FORCE
SR
Super RareRelated Cards
Search Results: 1 - 10 of 43
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- Absorb Fusion
- X
- SPELL
-
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
- Brilliant Fusion
- X
- SPELL Continuous
- When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
- Brilliant Rose
- X
- LIGHT Level 2 [ Rock / Effect ] ATK 500 DEF 500
-
(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
- Brilliant Spark
- X
- TRAP
- If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
- Counter Gem
- X
- TRAP
- Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
- Crystal Rose
- X
- LIGHT Level 2 [ Rock / Effect ] ATK 500 DEF 500
- Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
- Fragment Fusion
- X
- TRAP
- Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
- Gem Flash Energy
- X
- TRAP Continuous
- During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
- Gem-Armadillo
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1700 DEF 500
- When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
- Gem-Elephant
- X
- EARTH Level 3 [ Rock / Effect ] ATK 400 DEF 1900
- During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.