Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Magical Musket - Desperado

Magical Musket - Desperado
1
Icon Normal Trap
Card Text
If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.
Sets
2017-11-17 SPWA-EN025 SPIRIT WARRIORS Super Rare
Related Cards
Search Results: 1 - 10 of 14

  • Magical Musket - Crooked Crown
    TRAP TRAP Continuous Continuous  
    You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn.
    Magical Musket - Crooked Crown
  • Magical Musket - Cross-Domination
    SPELL SPELL Quick-Play Quick-Play  
    If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
    Magical Musket - Cross-Domination
  • Magical Musket - Dancing Needle
    TRAP TRAP  
    If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
    Magical Musket - Dancing Needle
  • Magical Musket - Fiendish Deal
    TRAP TRAP Continuous Continuous  
    "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.
    Magical Musket - Fiendish Deal
  • Magical Musket - Last Stand
    TRAP TRAP Counter Counter  
    When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
    Magical Musket - Last Stand
  • Magical Musket - Steady Hands
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.
    Magical Musket - Steady Hands
  • Magical Musket Mastermind Zakiel
    LIGHT LIGHT Level Level 8 [ Fiend / Effect ] ATK 2500 DEF 2500  
    You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
    Magical Musket Mastermind Zakiel
  • Magical Musketeer Calamity
    LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 1300  
    During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.
    Magical Musketeer Calamity
  • Magical Musketeer Caspar
    LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 2000  
    During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
    Magical Musketeer Caspar
  • Magical Musketeer Doc
    LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1400 DEF 1200  
    During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
    Magical Musketeer Doc
1 2 »