Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Secret Skills of the Six Samurai

Secret Skills of the Six Samurai
1
Icon Quick-Play Spell
Card Text
Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.
Sets
2017-11-17 SPWA-EN007 SPIRIT WARRIORS Secret Rare
Related Cards
Search Results: 1 - 10 of 52

  • Asceticism of the Six Samurai
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
    Asceticism of the Six Samurai
  • Backs to the Wall
    TRAP TRAP  
    Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
    Backs to the Wall
  • Breakthrough!
    TRAP TRAP  
    Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
    Breakthrough!
  • Chamberlain of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 200 DEF 2000  
    The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chamberlain of the Six Samurai
  • Cunning of the Six Samurai
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    Cunning of the Six Samurai
  • Double-Edged Sword Technique
    TRAP TRAP  
    Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
    Double-Edged Sword Technique
  • Elder of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 400 DEF 0  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Elder of the Six Samurai
  • Enishi, Shien's Chancellor
    LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
    Enishi, Shien's Chancellor
  • Gateway of the Six Limited
    SPELL SPELL Continuous Continuous  
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
    ●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
    ●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
    ●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
    Gateway of the Six
  • Grandmaster of the Six Samurai
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 800  
    You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
    Grandmaster of the Six Samurai
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