Destiny HERO - Dusktopia
Attribute
DARK

Level
Level 10

ATK
3000
DEF
3000
Warrior / Fusion / Effect
Card Text
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monsterIf this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).
Sets
2018-10-12
LEHD-ENA32
LEGENDARY HERO DECKS
C
Common
2017-07-07
BLLR-EN025
BATTLES OF LEGEND -LIGHT'S REVENGE-
SE
Secret RareRelated Cards
Search Results: 1 - 10 of 91
- View as Gallery
- View as List
- Apparition
- X
-
TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- Break the Destiny
- X
-
TRAP
- Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
- Cyclone Blade
- X
-
SPELL
Equip
- Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
- D - Chain
- X
-
TRAP
- Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
- D - Counter
- X
-
TRAP
- When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
- D - Formation
- X
-
SPELL
Continuous
- Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
- D - Fortune
- X
-
TRAP
- When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
- D - Shield
- X
-
TRAP
- When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
- D - Spirit
- X
-
SPELL
- Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
- D - Tactics
- X
-
TRAP
Continuous
- During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.