Performapal Five-Rainbow Magician
Performapal Five-Rainbow Magician
Attribute
LIGHT

Level
Level 1

ATK
100
DEF
100
Spellcaster / Pendulum / Effect
Pendulum Effect
Pendulum Scale
12

You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones.
●0: All monsters they control cannot attack or activate their effects.
●4 or more: The ATK of all monsters they control become double their original ATK.
●0: All monsters they control cannot attack or activate their effects.
●4 or more: The ATK of all monsters they control become double their original ATK.
Card Text
If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.
Sets
2017-07-07
BLLR-EN005
BATTLES OF LEGEND -LIGHT'S REVENGE-
UR
Ultra RareRelated Cards
Search Results: 1 - 10 of 79
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- Amazing Pendulum
- X
-
SPELL
- If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
- Bubble Barrier
- X
-
SPELL
Continuous
- Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
- Command Performance
- X
-
TRAP
- If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
- Dharma-Eye Magician
- X
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LIGHT
Level 7 [ Spellcaster / Pendulum / Effect ] ATK 2000 DEF 2500
-
P Scale 2 Once per turn: You can reveal 1 Pendulum Monster in your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field).
- While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned.
- Dragonpit Magician
- X
-
WATER
Level 7 [ Spellcaster / Pendulum / Normal ] ATK 900 DEF 2700
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P Scale 8 Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.
- This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.
- Dragonpulse Magician
- X
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EARTH
Level 4 [ Spellcaster / Pendulum / Normal ] ATK 1800 DEF 900
-
P Scale 1 Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.
- This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".
- Enlightenment Paladin
- X
-
DARK
Level 8 [ Spellcaster / Synchro / Effect ] ATK 2500 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a "Magician" Pendulum Monster as material: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
- Harmonizing Magician
- X
-
DARK
Level 4 [ Spellcaster / Pendulum / Tuner / Effect ] ATK 0 DEF 0
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P Scale 8 All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
- Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
- Illusion Balloons
- X
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SPELL
Quick-Play
- If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
- Last Minute Cancel
- X
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TRAP
- When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.