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Necroid Synchro

Icon Normal Spell
Card Text
Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
1
Sets
2017-03-31
DUSA-EN015
DUELIST SAGA

UR

Ultra Rare (Duelist Saga Version)

Related Cards

Search Results: 1 - 10 of 36
Accel Synchro Stardust Dragon
Accel Synchro Stardust Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
Ambulanceroid
Ambulanceroid
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 300 DEF 1200
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
Armoroid
Armoroid
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2700 DEF 2000
If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
Barbaroid, the Ultimate Battle Machine
Barbaroid, the Ultimate Battle Machine
X
EARTH EARTH Level Level 12 [ Machine / Fusion / Effect ] ATK 4000 DEF 4000
5 Machine-Type "roid" monsters
This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
Dragonroid
Dragonroid
X
WIND WIND Level Level 8 [ Machine / Effect ] ATK 2900 DEF 1000
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects;
●Add 1 non-WIND "roid" monster from your Deck to your hand.
●This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
You can only use this effect of "Dragonroid" once per turn.
Duelist Genesis
Duelist Genesis
X
SPELL SPELL
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
Emergeroid Call
Emergeroid Call
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
Expressroid
Expressroid
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 400 DEF 1600
When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
Malefic Stardust Dragon
Malefic Stardust Dragon
X
DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
Megaroid City
Megaroid City
X
SPELL SPELL Field Field
You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).

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