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Subterror Behemoth Voltelluric

Subterror Behemoth Voltelluric
1
Attribute EARTH
Level 9
Monster Type Thunder
Card Type Flip / Effect
ATK 1900
DEF 3000
Card Text
FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
Sets
2017-02-10 RATE-EN084 RAGING TEMPEST Rare
Related Cards
Search Results: 1 - 10 of 12

  • Subterror Behemoth Burrowing
    TRAP TRAP  
    You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.
    Subterror Behemoth Burrowing
  • Subterror Behemoth Dragossuary
    EARTH EARTH Level Level 6 [ Zombie / Flip / Effect ] ATK 2400 DEF 1600  
    FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Dragossuary
  • Subterror Behemoth Fiendess
    EARTH EARTH Link Link 2 [ Wyrm / Link / Effect ] ATK 2000 DEF -  
    2 Flip monsters
    Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
    Subterror Behemoth Fiendess
  • Subterror Behemoth Stalagmo
    EARTH EARTH Level Level 10 [ Rock / Flip / Effect ] ATK 2800 DEF 2100  
    FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stalagmo
  • Subterror Behemoth Stygokraken
    EARTH EARTH Level Level 5 [ Sea Serpent / Flip / Effect ] ATK 1400 DEF 2600  
    FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stygokraken
  • Subterror Cave Clash
    SPELL SPELL Continuous Continuous  
    All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.
    Subterror Cave Clash
  • Subterror Fiendess
    EARTH EARTH Level Level 1 [ Spellcaster / Effect ] ATK 800 DEF 500  
    When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.
    Subterror Fiendess
  • Subterror Final Battle
    TRAP TRAP  
    Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
    ●Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position.
    ●Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
    ●ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn.
    ●This turn, activated effects of "Subterror" cards cannot be negated.
    Subterror Final Battle
  • Subterror Guru
    EARTH EARTH Level Level 4 [ Dragon / Flip / Effect ] ATK 1600 DEF 1800  
    FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
    Subterror Guru
  • Subterror Nemesis Archer
    EARTH EARTH Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 1400  
    At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
    Subterror Nemesis Archer
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