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Destiny HERO - Dangerous

Attribute DARK DARK
Level Level 6
ATK 2000
DEF 2600

Warrior / Fusion / Effect

Card Text
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
1
Sets
2024-02-23
BLC1-EN100
BATTLES OF LEGEND - CHAPTER 1

C

Common
2022-03-18
SGX1-ENB21
SPEED DUEL GX: DUEL ACADEMY BOX

C

Common
2019-07-12
BLHR-EN063
BATTLES OF LEGEND: HERO'S REVENGE

UR

Ultra Rare
2018-10-12
LEHD-ENA34
LEGENDARY HERO DECKS

C

Common
2018-08-31
MP18-EN100
2018 MEGA-TINS MEGA PACK

C

Common
2017-08-04
COTD-EN096
CODE OF THE DUELIST

C

Common

Related Cards

Search Results: 1 - 10 of 91
Apparition
Apparition
X
TRAP TRAP
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
Break the Destiny
Break the Destiny
X
TRAP TRAP
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
Cyclone Blade
Cyclone Blade
X
SPELL SPELL Equip Equip
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
D - Chain
D - Chain
X
TRAP TRAP
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
D - Counter
D - Counter
X
TRAP TRAP
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
D - Formation
D - Formation
X
SPELL SPELL Continuous Continuous
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
D - Fortune
D - Fortune
X
TRAP TRAP
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
D - Shield
D - Shield
X
TRAP TRAP
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
D - Spirit
D - Spirit
X
SPELL SPELL
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
D - Tactics
D - Tactics
X
TRAP TRAP Continuous Continuous
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.

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