Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Cyber Angel Vrash

Cyber Angel Vrash
1
Attribute LIGHT
Level 10
Monster Type Fairy
Card Type Ritual / Effect
ATK 3000
DEF 2000
Card Text
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
Sets
2017-05-26 DPDG-EN013 DUELIST PACK - DIMENSIONAL GUARDIANS -  
2016-11-04 INOV-EN036 INVASION: VENGEANCE Super Rare
Related Cards
Search Results: 1 - 10 of 12

  • Attachment Cybern
    LIGHT LIGHT Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 800  
    You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
    Attachment Cybern
  • Cyber Angel Izana
    LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 2500 DEF 2600  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
    Cyber Angel Izana
  • Cyber Angel Natasha
    LIGHT LIGHT Level Level 5 [ Fairy / Ritual / Effect ] ATK 1000 DEF 1000  
    You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
    Cyber Angel Natasha
  • Cyber Eternal
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.
    Cyber Eternal
  • Cyber Petit Angel
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 300 DEF 200  
    If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
    Cyber Petit Angel
  • Cyberdark Chimera
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 2100  
    You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
    Cyberdark Chimera
  • Cybernetic Horizon
    SPELL SPELL  
    (This card is always treated as a "Cyberdark" card.)
    Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
    Cybernetic Horizon
  • Incarnated Machine Angel
    SPELL SPELL Continuous Continuous  
    Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
    Incarnated Machine Angel
  • Machine Angel Absolute Ritual
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
    Machine Angel Absolute Ritual
  • Machine Angel Ritual
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
    Machine Angel Ritual
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