Dinomist Eruption
Icon
Normal Trap
Card Text
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
Sets
2017-08-25
MP17-EN039
2017 MEGA-TINS MEGA PACK
C
Common
2016-05-06
SHVI-EN073
SHINING VICTORIES
C
CommonRelated Cards
Search Results: 1 - 10 of 13
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- Dinomic Powerload
- X
- SPELL Field
- All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
- Dinomight Powerload, the Dracoslayer
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1700 DEF 1800
- P Scale 6 You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
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(This card is always treated as a "Dinomist" card.)
If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
- Dinomist Ankylos
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1500 DEF 2000
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
- Banish any monster destroyed by battle with a "Dinomist" monster you control.
- Dinomist Brachion
- X
- WATER Level 5 [ Machine / Pendulum / Effect ] ATK 2000 DEF 800
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
- If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).
- Dinomist Ceratops
- X
- WATER Level 5 [ Machine / Pendulum / Effect ] ATK 2100 DEF 400
- P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
- If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).
- Dinomist Charge
- X
- SPELL Continuous
- When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
- Dinomist Plesios
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1700 DEF 1400
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
- All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.
- Dinomist Pteran
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1800 DEF 1200
- P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
- When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
- Dinomist Rex
- X
- WATER Level 5 [ Machine / Pendulum / Effect ] ATK 2400 DEF 2200
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
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If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.
- Dinomist Rush
- X
- TRAP
- Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
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