Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Dragon Spirit of White

Dragon Spirit of White
1
Attribute LIGHT
Level 8
Monster Type Dragon
Card Type Effect
ATK 2500
DEF 2000
Card Text
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
Sets
2018-03-09 LCKC-EN018 LEGENDARY COLLECTION KAIBA MEGA PACK Secret Rare
2017-08-25 MP17-EN010 2017 MEGA-TINS MEGA PACK Ultra Rare
2016-10-07 LDK2-ENK02 LEGENDARY DECKS II  
2016-05-06 SHVI-EN018 SHINING VICTORIES Ultra Rare
Related Cards
Search Results: 1 - 10 of 22

  • Beacon of White
    SPELL SPELL Equip Equip  
    If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.
    Beacon of White
  • Bingo Machine, Go!!!
    SPELL SPELL  
    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
    ●"Blue-Eyes" monster
    ●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"
    Bingo Machine, Go!!!
  • Blue-Eyes Alternative White Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
    Blue-Eyes Alternative White Dragon
  • Blue-Eyes Chaos Dragon
    DARK DARK Level Level 8 [ Dragon / Ritual / Effect ] ATK 3000 DEF 0  
    You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.
    Blue-Eyes Chaos Dragon
  • Blue-Eyes Chaos MAX Dragon
    DARK DARK Level Level 8 [ Dragon / Ritual / Effect ] ATK 4000 DEF 0  
    You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.
    Blue-Eyes Chaos MAX Dragon
  • Blue-Eyes Shining Dragon
    LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
    Blue-Eyes Shining Dragon
  • Blue-Eyes Solid Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000  
    If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.
    Blue-Eyes Solid Dragon
  • Blue-Eyes Spirit Dragon
    LIGHT LIGHT Level Level 9 [ Dragon / Synchro / Effect ] ATK 2500 DEF 3000  
    1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
    Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
    Blue-Eyes Spirit Dragon
  • Blue-Eyes Toon Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Toon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    Blue-Eyes Toon Dragon
  • Blue-Eyes Twin Burst Dragon
    LIGHT LIGHT Level Level 10 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2500  
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
    Blue-Eyes Twin Burst Dragon
1 2 3 »