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Superheavy Samurai General Coral

Attribute EARTH EARTH
Level Level 1
ATK 300
DEF 500

Machine / Pendulum / Effect

Pendulum Effect
Pendulum Scale 8
While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
Card Text
If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.
1
Sets
2016-09-02
MP16-EN182
2016 MEGA-TINS MEGA PACK

C

Common
2016-01-15
BOSH-EN011
BREAKERS OF SHADOW

C

Common

Related Cards

Search Results: 1 - 10 of 46
Superheavy Samurai Battleball
Superheavy Samurai Battleball
X
DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 100 DEF 800
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
Superheavy Samurai Beast Kyubi
Superheavy Samurai Beast Kyubi
X
EARTH EARTH Level Level 9 [ Machine / Synchro / Effect ] ATK 1900 DEF 2500
1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.
Superheavy Samurai Big Benkei
Superheavy Samurai Big Benkei
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 1000 DEF 3500
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
Superheavy Samurai Big Waraji
Superheavy Samurai Big Waraji
X
EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 800 DEF 1800
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
Superheavy Samurai Blowtorch
Superheavy Samurai Blowtorch
X
EARTH EARTH Level Level 1 [ Machine / Effect ] ATK 500 DEF 300
When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
Superheavy Samurai Blue Brawler
Superheavy Samurai Blue Brawler
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 2000
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
Superheavy Samurai Brave Masurawo
Superheavy Samurai Brave Masurawo
X
EARTH EARTH Level Level 12 [ Machine / Synchro / Effect ] ATK 2100 DEF 4000
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.
Superheavy Samurai Commander Shanawo
Superheavy Samurai Commander Shanawo
X
DARK DARK Level Level 8 [ Machine / Synchro / Pendulum / Effect ] ATK 2000 DEF 2500
Pendulum Scale P Scale 1 When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn.
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.
Superheavy Samurai Drum
Superheavy Samurai Drum
X
EARTH EARTH Level Level 1 [ Machine / Tuner / Effect ] ATK 300 DEF 300
If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
Superheavy Samurai Fist
Superheavy Samurai Fist
X
EARTH EARTH Level Level 2 [ Machine / Tuner / Effect ] ATK 900 DEF 900
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.

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