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Paleozoic Anomalocaris

Attribute WATER WATER
Rank Rank 2
ATK 2400
DEF 0

Aqua / Xyz / Effect

Card Text
3 or more Level 2 monsters
This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
1
Sets
2017-08-25
MP17-EN126
2017 MEGA-TINS MEGA PACK

SR

Super Rare
2016-08-05
TDIL-EN099
THE DARK ILLUSION

SR

Super Rare

Related Cards

Search Results: 1 - 3 of 3
Paleozoic Cambroraster
Paleozoic Cambroraster
X
WATER WATER Link Link 2 [ Aqua / Link / Effect ] ATK 1200 DEF -
2 "Paleozoic" monsters
Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.
Paleozoic Opabinia
Paleozoic Opabinia
X
WATER WATER Rank Rank 2 [ Aqua / Xyz / Effect ] ATK 0 DEF 2400
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
Paleozoic Pikaia
Paleozoic Pikaia
X
TRAP TRAP
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

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