Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

PSY-Framegear Alpha

PSY-Framegear Alpha
1
Attribute LIGHT
Level 1
Monster Type Psychic
Card Type Tuner / Effect
ATK 500
DEF 0
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.
Sets
2015-10-02 HSRD-EN029 HIGH-SPEED RIDERS  
Related Cards
Search Results: 1 - 10 of 12

  • PSY-Frame Accelerator
    TRAP TRAP Continuous Continuous  
    Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
    PSY-Frame Accelerator
  • PSY-Frame Circuit
    SPELL SPELL Field Field  
    If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.
    PSY-Frame Circuit
  • PSY-Frame Driver
    LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0  
    A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
    PSY-Frame Driver
  • PSY-Frame Multi-Threader
    LIGHT LIGHT Level Level 6 [ Psychic / Effect ] ATK 0 DEF 2500  
    This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
    PSY-Frame Multi-Threader
  • PSY-Frame Overload
    TRAP TRAP Continuous Continuous  
    Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".
    PSY-Frame Overload
  • PSY-Framegear Beta
    LIGHT LIGHT Level Level 1 [ Psychic / Tuner / Effect ] ATK 700 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Beta
  • PSY-Framegear Delta
    LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1200 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Delta
  • PSY-Framegear Epsilon
    LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1500 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Epsilon
  • PSY-Framegear Gamma
    LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Gamma
  • PSY-Framelord Lambda
    LIGHT LIGHT Link Link 2 [ Psychic / Link / Effect ] ATK 1700 DEF -  
    2 monsters, except Tokens
    You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
    PSY-Framelord Lambda
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