Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Skilled Red Magician

Skilled Red Magician
1
Attribute DARK
Level 4
Monster Type Spellcaster
Card Type Effect
ATK 1600
DEF 1600
Card Text
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
Sets
2020-11-26 SBCB-EN009 Speed Duel: Battle City Box  
2015-11-06 DOCS-EN036 DIMENSION OF CHAOS Rare
Related Cards
Search Results: 1 - 10 of 135

  • A Deal with Dark Ruler
    SPELL SPELL Quick-Play Quick-Play  
    (This card is always treated as an "Archfiend" card.)
    If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
    A Deal with Dark Ruler
  • Alchemist of Black Spells
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1800  
    Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
    Alchemist of Black Spells
  • Annihilator Archfiend
    DARK DARK Level Level 9 [ Fiend / Effect ] ATK 2000 DEF 3000  
    You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
    Annihilator Archfiend
  • Anti-Spell
    TRAP TRAP Counter Counter  
    Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
    Anti-Spell
  • Apprentice Magician
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800  
    If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
    Apprentice Magician
  • Arcane Barrier
    SPELL SPELL Continuous Continuous  
    Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.
    Arcane Barrier
  • Arcanite Magician
    LIGHT LIGHT Level Level 7 [ Spellcaster / Synchro / Effect ] ATK 400 DEF 1800  
    1 Tuner + 1+ non-Tuner Spellcaster monsters
    If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
    Arcanite Magician
  • Arcanite Magician/Assault Mode
    LIGHT LIGHT Level Level 9 [ Spellcaster / Effect ] ATK 900 DEF 2300  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
    Arcanite Magician/Assault Mode
  • Archfiend Black Skull Dragon
    DARK DARK Level Level 9 [ Dragon / Fusion / Effect ] ATK 3200 DEF 2500  
    1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
    You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
    Archfiend Black Skull Dragon
  • Archfiend Cavalry
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1900 DEF 0  
    If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
    Archfiend Cavalry
1 2 3 4 5 »