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Performapal Skullcrobat Joker

Performapal Skullcrobat Joker
1
Attribute DARK
Level 4
Pendulum Scale 8
Pendulum Effect
You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
Monster Type Spellcaster
Card Type Pendulum / Effect
ATK 1800
DEF 100
Card Text
When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
Forbidden Forbidden
Sets
2017-10-06 LEDD-ENC08 LEGENDARY DRAGON DECKS  
2017-06-23 PEVO-EN022 PENDULUM EVOLUTION Super Rare
2016-03-18 OP01-EN007 OTS TOURNAMENT PACK 1 Super Rare
2015-12-04 SDMP-EN006 MASTER OF PENDULUM STRUCTURE DECK  
Related Cards
Search Results: 1 - 10 of 125

  • Acrobatic Magician
    DARK DARK Level Level 5 [ Spellcaster / Pendulum / Effect ] ATK 800 DEF 2300  
    Pendulum Scale 2 When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn.
    If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone.
    Acrobatic Magician
  • Black Fang Magician
    DARK DARK Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1700 DEF 800  
    Pendulum Scale 8 Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card.
    (This card is always treated as an "Xyz Dragon" card.)
    If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.
    Black Fang Magician
  • Bubble Barrier
    SPELL SPELL Continuous Continuous  
    Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
    Bubble Barrier
  • Command Performance
    TRAP TRAP  
    If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
    Command Performance
  • Dharma-Eye Magician
    LIGHT LIGHT Level Level 7 [ Spellcaster / Pendulum / Effect ] ATK 2000 DEF 2500  
    Pendulum Scale 2 Once per turn: You can reveal 1 Pendulum Monster in your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field).
    While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned.
    Dharma-Eye Magician
  • Double Iris Magician Forbidden
    DARK DARK Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 1000  
    Pendulum Scale 8 Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.
    (This card is always treated as a "Pendulum Dragon" card.)
    If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.
    Double Iris Magician
  • Dragoncaller Magician
    DARK DARK Level Level 7 [ Spellcaster / Pendulum / Effect ] ATK 2400 DEF 1000  
    Pendulum Scale 2 Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).
    Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
    ●If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.
    Dragoncaller Magician
  • Dragonpit Magician
    WATER WATER Level Level 7 [ Spellcaster / Pendulum / Normal ] ATK 900 DEF 2700  
    Pendulum Scale 8 Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.
    This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.
    Dragonpit Magician
  • Dragonpulse Magician
    EARTH EARTH Level Level 4 [ Spellcaster / Pendulum / Normal ] ATK 1800 DEF 900  
    Pendulum Scale 1 Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.
    This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".
    Dragonpulse Magician
  • Harmonizing Magician
    DARK DARK Level Level 4 [ Spellcaster / Pendulum / Tuner / Effect ] ATK 0 DEF 0  
    Pendulum Scale 8 All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
    Cannot be Special Summoned from the Extra Deck. Cannot be used as Material for a Fusion, Synchro, or Xyz Summon, unless all other Materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but it has its effects negated, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
    Harmonizing Magician
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