Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Toon Cyber Dragon

Toon Cyber Dragon
1
Attribute LIGHT
Level 5
Monster Type Machine
Card Type Toon / Effect
ATK 2100
DEF 1600
Card Text
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
Sets
2020-07-03 LDS1-EN062 LEGENDARY DUELISTS: SEASON 1  
2016-09-02 MP16-EN074 2016 MEGA-TINS MEGA PACK Rare
2015-08-07 CORE-EN043 CLASH OF REBELLIONS Rare
Related Cards
Search Results: 1 - 10 of 11

  • Chimeratech Megafleet Dragon
    DARK DARK Level Level 10 [ Machine / Fusion / Effect ] ATK 0 DEF 0  
    1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
    Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.
    Chimeratech Megafleet Dragon
  • Chimeratech Rampage Dragon
    DARK DARK Level Level 5 [ Machine / Fusion / Effect ] ATK 2100 DEF 1600  
    2+ "Cyber Dragon" monsters
    A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
    Chimeratech Rampage Dragon
  • Cyber Dragon Core
    LIGHT LIGHT Level Level 2 [ Machine / Effect ] ATK 400 DEF 1500  
    When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
    Cyber Dragon Core
  • Cyber Emergency
    SPELL SPELL  
    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
    Cyber Emergency
  • Cyber Eternity Dragon
    LIGHT LIGHT Level Level 10 [ Machine / Fusion / Effect ] ATK 2800 DEF 4000  
    1 "Cyber Dragon" monster + 2 Machine monsters
    If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
    Cyber Eternity Dragon
  • Super Strident Blaze
    SPELL SPELL Equip Equip  
    Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
    Super Strident Blaze
  • Toon Bookmark
    SPELL SPELL  
    Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.
    Toon Bookmark
  • Toon Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Toon / Effect ] ATK 2500 DEF 2100  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects;
    ●Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
    ●Add 1 "Toon" Spell/Trap from your Deck to your hand.
    Toon Dark Magician
  • Toon Kingdom
    SPELL SPELL Field Field  
    When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
    Toon Kingdom
  • Toon Table of Contents
    SPELL SPELL  
    Add 1 "Toon" card from your Deck to your hand.
    Toon Table of Contents
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