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Wisdom-Eye Magician

Attribute LIGHT LIGHT
Level Level 4
ATK 1500
DEF 1500

Spellcaster / Pendulum / Effect

Pendulum Effect
Pendulum Scale 5
If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician".
Card Text
You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.
1
Sets
2022-06-10
OP19-EN020
OTS TOURNAMENT PACK 19

C

Common
2017-06-23
PEVO-EN017
PENDULUM EVOLUTION

SR

Super Rare
2015-12-04
SDMP-EN005
MASTER OF PENDULUM STRUCTURE DECK

SR

Super Rare

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Search Results: 1 - 10 of 120
Acrobatic Magician
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DARK DARK Level Level 5 [ Spellcaster / Pendulum / Effect ] ATK 800 DEF 2300
Pendulum Scale P Scale 2 When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn.
If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone.
Amazing Pendulum
Amazing Pendulum
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SPELL SPELL
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
Black Fang Magician
Black Fang Magician
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DARK DARK Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1700 DEF 800
Pendulum Scale P Scale 8 Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card.
(This card is always treated as an "Xyz Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.
Dharma-Eye Magician
Dharma-Eye Magician
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LIGHT LIGHT Level Level 7 [ Spellcaster / Pendulum / Effect ] ATK 2000 DEF 2500
Pendulum Scale P Scale 2 Once per turn: You can reveal 1 Pendulum Monster in your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field).
While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned.
Double Iris Magician
Double Iris Magician
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DARK DARK Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 1000
Pendulum Scale P Scale 8 Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.
(This card is always treated as a "Pendulum Dragon" card.)
If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.
Dragoncaller Magician
Dragoncaller Magician
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DARK DARK Level Level 7 [ Spellcaster / Pendulum / Effect ] ATK 2400 DEF 1000
Pendulum Scale P Scale 2 Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).
Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
●If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.
Dragonpit Magician
Dragonpit Magician
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WATER WATER Level Level 7 [ Spellcaster / Pendulum / Normal ] ATK 900 DEF 2700
Pendulum Scale P Scale 8 Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.
This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.
Dragonpulse Magician
Dragonpulse Magician
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EARTH EARTH Level Level 4 [ Spellcaster / Pendulum / Normal ] ATK 1800 DEF 900
Pendulum Scale P Scale 1 Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.
This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".
Enlightenment Paladin
Enlightenment Paladin
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DARK DARK Level Level 8 [ Spellcaster / Synchro / Effect ] ATK 2500 DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
Harmonizing Magician
Harmonizing Magician
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DARK DARK Level Level 4 [ Spellcaster / Pendulum / Tuner / Effect ] ATK 0 DEF 0
Pendulum Scale P Scale 8 All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.

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