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Shaddoll Zefranaga

Attribute DARK DARK
Level Level 2
ATK 900
DEF 100

Spellcaster / Pendulum / Effect

Pendulum Effect
Pendulum Scale 1
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
Card Text
If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.
1
Sets
2020-02-14
SDSH-EN010
STRUCTURE DECK: SHADDOLL SHOWDOWN

C

Common
2015-05-15
CROS-EN022
CROSSED SOULS

C

Common

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Search Results: 1 - 10 of 45
Chosen of Zefra
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TRAP TRAP Continuous Continuous
This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck.
●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck.
●5 or more: Monsters you control cannot be destroyed by an opponent's card effects.
●8 or more: Monsters you control cannot be targeted by an opponent's card effects.
●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck.
Curse of the Shadow Prison
Curse of the Shadow Prison
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SPELL SPELL Field Field
Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
El Shaddoll Anoyatyllis
El Shaddoll Anoyatyllis
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WATER WATER Level Level 9 [ Fiend / Fusion / Effect ] ATK 2700 DEF 2000
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Apkallone
El Shaddoll Apkallone
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DARK DARK Level Level 6 [ Spellcaster / Fusion / Effect ] ATK 2500 DEF 2000
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
El Shaddoll Construct
El Shaddoll Construct
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LIGHT LIGHT Level Level 8 [ Fairy / Fusion / Effect ] ATK 2800 DEF 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Fusion
El Shaddoll Fusion
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SPELL SPELL Quick-Play Quick-Play
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
El Shaddoll Grysta
El Shaddoll Grysta
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FIRE FIRE Level Level 7 [ Rock / Fusion / Effect ] ATK 2450 DEF 1950
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Shekhinaga
El Shaddoll Shekhinaga
X
EARTH EARTH Level Level 10 [ Machine / Fusion / Effect ] ATK 2600 DEF 3000
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Wendigo
El Shaddoll Wendigo
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WIND WIND Level Level 6 [ Psychic / Fusion / Effect ] ATK 200 DEF 2800
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Winda
El Shaddoll Winda
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DARK DARK Level Level 5 [ Spellcaster / Fusion / Effect ] ATK 2200 DEF 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

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