Stardust Re-Spark
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2015-03-20 | PGL2-EN020 | PREMIUM GOLD: RETURN OF THE BLING |
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Related Cards
Search Results: 1 - 10 of 22
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- Cosmic Flare
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SPELL
Quick-Play
- Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead.
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- Malefic Stardust Dragon
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DARK
Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000
- Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
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- Necroid Synchro
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SPELL
- Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
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- Satellite Synchron
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DARK
Level 2 [ Machine / Tuner / Effect ] ATK 700 DEF 100
- If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
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- Satellite Warrior
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DARK
Level 10 [ Warrior / Synchro / Effect ] ATK 2500 DEF 2000
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1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn. -
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- Shooting Star
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TRAP
- If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.
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- Stardust Assault Warrior
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WIND
Level 6 [ Warrior / Synchro / Effect ] ATK 2100 DEF 1200
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1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage. -
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- Stardust Charge Warrior
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WIND
Level 6 [ Warrior / Synchro / Effect ] ATK 2000 DEF 1300
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1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. -
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- Stardust Chronicle Spark Dragon
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LIGHT
Level 10 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2500
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1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it. -
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- Stardust Divinity
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LIGHT
Level 10 [ Fairy / Synchro / Effect ] ATK 3000 DEF 3000
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1 LIGHT Tuner + 2 or more non-Tuner Fairy-Type monsters
This card cannot be Special Summoned except by Synchro Summon. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.
This card cannot be used in a Duel. -