Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Masked HERO Anki

Masked HERO Anki
1
Attribute DARK
Level 8
Monster Type Warrior
Card Type Fusion / Effect
ATK 2800
DEF 1200
Card Text
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
Sets
2018-10-12 LEHD-ENA36 LEGENDARY HERO DECKS  
2015-03-20 PGL2-EN011 PREMIUM GOLD: RETURN OF THE BLING Gold Secret
Related Cards
Search Results: 1 - 10 of 45

  • Apparition
    TRAP TRAP  
    If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
    Apparition
  • Contrast HERO Chaos
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600  
    2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    Contrast HERO Chaos
  • D - Tactics
    TRAP TRAP Continuous Continuous  
    During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
    D - Tactics
  • Destiny HERO - Decider
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000  
    Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
    ●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
    ●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
    Destiny HERO - Decider
  • Destiny HERO - Drawhand
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 800  
    If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
    Destiny HERO - Drawhand
  • Double Hero Attack
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
    Double Hero Attack
  • Elemental HERO Absolute Zero
    WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    Elemental HERO Absolute Zero
  • Elemental HERO Brave Neos
    LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
    Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
    Elemental HERO Brave Neos
  • Elemental HERO Divine Neos
    LIGHT LIGHT Level Level 12 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2500  
    Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
    Elemental HERO Divine Neos
  • Elemental HERO Grandmerge
    LIGHT LIGHT Level Level 6 [ Warrior / Fusion / Effect ] ATK 0 DEF 0  
    2 "HERO" Normal Monsters
    Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
    Elemental HERO Grandmerge
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