Close

Performapal Pendulum Sorcerer

Attribute EARTH EARTH
Level Level 4
ATK 1500
DEF 800

Spellcaster / Pendulum / Effect

Pendulum Effect
Pendulum Scale 2
If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
Card Text
If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
1
Sets
2020-01-17
LED6-EN051
LEGENDARY DUELISTS: MAGICAL HERO

C

Common
2016-09-02
CT13-EN007
2016 MEGA-TINS

SR

Super Rare
2016-01-15
BOSH-EN090
BREAKERS OF SHADOW

SE

Secret Rare

Related Cards

Search Results: 1 - 10 of 108
Bubble Barrier
Bubble Barrier
X
SPELL SPELL Continuous Continuous
Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
Command Performance
Command Performance
X
TRAP TRAP
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
Duelist Alliance
Duelist Alliance
X
SPELL SPELL
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
Illusion Balloons
Illusion Balloons
X
SPELL SPELL Quick-Play Quick-Play
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
Last Minute Cancel
Last Minute Cancel
X
TRAP TRAP
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
PenduLuMoon
PenduLuMoon
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Pendulum / Effect ] ATK 200 DEF 700
Pendulum Scale P Scale 0 During your Main Phase: You can add 1 face-up "Pendulum" Pendulum Monster from your Extra Deck to your hand, then destroy this card. You can only use this effect of "PenduLuMoon" once per turn.
During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of "PenduLuMoon" once per turn.
Performance Hurricane
Performance Hurricane
X
SPELL SPELL
Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.
Performapal Ballad
Performapal Ballad
X
EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100
Pendulum Scale P Scale 2 Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
Performapal Barokuriboh
Performapal Barokuriboh
X
DARK DARK Level Level 8 [ Fiend / Pendulum / Effect ] ATK 300 DEF 3000
Pendulum Scale P Scale 1 Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK/200 DEF from your Deck to your hand, then destroy this card.
When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damage Step.
Performapal Barracuda
Performapal Barracuda
X
EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100
Pendulum Scale P Scale 5 Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.

1

2 3 4 5 »