Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Superheavy Samurai Soulpiercer

Superheavy Samurai Soulpiercer
1
Attribute EARTH
Level 4
Monster Type Machine
Card Type Effect
ATK 1200
DEF 0
Card Text
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
Sets
2015-09-18 MP15-EN199 2015 MEGA-TINS MEGA PACK  
2015-01-16 SECE-EN009 SECRETS OF ETERNITY  
Related Cards
Search Results: 1 - 10 of 35

  • Superheavy Samurai Battleball
    DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 100 DEF 800  
    If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
    Superheavy Samurai Battleball
  • Superheavy Samurai Beast Kyubi
    EARTH EARTH Level Level 9 [ Machine / Synchro / Effect ] ATK 1900 DEF 2500  
    1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.
    Superheavy Samurai Beast Kyubi
  • Superheavy Samurai Big Benkei
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 1000 DEF 3500  
    When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
    Superheavy Samurai Big Benkei
  • Superheavy Samurai Big Waraji
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 800 DEF 1800  
    If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Superheavy Samurai Big Waraji
  • Superheavy Samurai Blowtorch
    EARTH EARTH Level Level 1 [ Machine / Effect ] ATK 500 DEF 300  
    When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
    Superheavy Samurai Blowtorch
  • Superheavy Samurai Blue Brawler
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 2000  
    When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
    Superheavy Samurai Blue Brawler
  • Superheavy Samurai Drum
    EARTH EARTH Level Level 1 [ Machine / Tuner / Effect ] ATK 300 DEF 300  
    If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
    Superheavy Samurai Drum
  • Superheavy Samurai Fist
    EARTH EARTH Level Level 2 [ Machine / Tuner / Effect ] ATK 900 DEF 900  
    During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.
    Superheavy Samurai Fist
  • Superheavy Samurai Flutist
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 500 DEF 1000  
    You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.
    Superheavy Samurai Flutist
  • Superheavy Samurai General Coral
    EARTH EARTH Level Level 1 [ Machine / Pendulum / Effect ] ATK 300 DEF 500  
    Pendulum Scale 8 While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
    If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.
    Superheavy Samurai General Coral
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