Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Yosenju Shinchu R

Yosenju Shinchu R
1
Attribute WIND
Level 4
Pendulum Scale 5
Pendulum Effect
Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).
Monster Type Rock
Card Type Pendulum / Effect
ATK 0
DEF 2100
Card Text
If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.
Sets
2017-03-10 SP17-EN008 STAR PACK BATTLE ROYAL  
2017-03-10 SP17-EN008 STAR PACK BATTLE ROYAL Starfoil
2015-02-13 THSF-EN007 THE SECRET FORCES Super Rare
Related Cards
Search Results: 1 - 10 of 14

  • Dizzying Winds of Yosen Village
    TRAP TRAP Continuous Continuous  
    Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster.
    Dizzying Winds of Yosen Village
  • Mayosenju Daibak
    WIND WIND Level Level 10 [ Beast / Pendulum / Effect ] ATK 3000 DEF 300  
    Pendulum Scale 7 When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
    Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Mayosenju Daibak
  • Yosen Training Grounds
    SPELL SPELL Continuous Continuous  
    Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
    ●1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
    ●3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
    Yosen Training Grounds
  • Yosen Whirlwind
    SPELL SPELL Continuous Continuous  
    Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card.
    Yosen Whirlwind
  • Yosenju Kama 1
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 500  
    If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kama 1
  • Yosenju Kama 2
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200  
    If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kama 2
  • Yosenju Kama 3
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1500 DEF 800  
    If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
    Yosenju Kama 3
  • Yosenju Kodam
    WIND WIND Level Level 1 [ Beast-Warrior / Effect ] ATK 0 DEF 0  
    You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Yosenju Kodam
  • Yosenju Magat
    WIND WIND Level Level 6 [ Beast / Effect ] ATK 2000 DEF 100  
    If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Yosenju Magat
  • Yosenju Misak
    WIND WIND Level Level 6 [ Beast / Effect ] ATK 2300 DEF 200  
    At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
    Yosenju Misak
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