Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Absorb Fusion

Absorb Fusion
1
Icon Normal Spell
Card Text
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
Sets
2015-08-07 CORE-EN092 CLASH OF REBELLIONS Ultra Rare
Related Cards
Search Results: 1 - 10 of 35

  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
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  • Evil Mind
    SPELL SPELL  
    If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
    ●1+: Draw 1 card.
    ●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
    ●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
    You can only activate 1 "Evil Mind" per turn.
    Evil Mind
  • Frightfur Factory
    SPELL SPELL Continuous Continuous  
    You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
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  • Gem-Knight Alexandrite
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1800 DEF 1200  
    You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
    Gem-Knight Alexandrite
  • Gem-Knight Amber
    EARTH EARTH Level Level 4 [ Thunder / Gemini / Effect ] ATK 1600 DEF 1400  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
    Gem-Knight Amber
  • Gem-Knight Amethyst
    EARTH EARTH Level Level 7 [ Aqua / Fusion / Effect ] ATK 1950 DEF 2450  
    1 "Gem-Knight" monster + 1 Aqua-Type monster
    Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
    Gem-Knight Amethyst
  • Gem-Knight Aquamarine
    EARTH EARTH Level Level 6 [ Aqua / Fusion / Effect ] ATK 1400 DEF 2600  
    "Gem-Knight Sapphire" + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
    Gem-Knight Aquamarine
  • Gem-Knight Citrine
    EARTH EARTH Level Level 7 [ Pyro / Fusion / Effect ] ATK 2200 DEF 1950  
    1 "Gem-Knight" monster + 1 Pyro-Type monster
    Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    Gem-Knight Citrine
  • Gem-Knight Crystal
    EARTH EARTH Level Level 7 [ Rock / Normal ] ATK 2450 DEF 1950  
    A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
    Gem-Knight Crystal
  • Gem-Knight Emerald
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1800 DEF 800  
    You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
    Gem-Knight Emerald
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