Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Metaphys Armed Dragon

Metaphys Armed Dragon
1
Attribute LIGHT
Level 7
Monster Type Wyrm
Card Type Normal
ATK 2800
DEF 1000
Card Text
Usually visible despite its phantom existence.
Sets
2015-12-04 SDMP-EN013 MASTER OF PENDULUM STRUCTURE DECK  
2015-09-18 MP15-EN060 2015 MEGA-TINS MEGA PACK  
2014-08-15 DUEA-EN003 DUELIST ALLIANCE  
Related Cards
Search Results: 1 - 10 of 21

  • Armed Dragon Blitz
    SPELL SPELL  
    Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
    Armed Dragon Blitz
  • Armed Dragon Flash
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.
    Armed Dragon Flash
  • Armed Dragon Lightning
    SPELL SPELL Continuous Continuous  
    If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;
    ●It gains ATK equal to its Level x 100 (even if this card leaves the field).
    ●Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand.
    You can only use this effect of "Armed Dragon Lightning" once per turn.
    Armed Dragon Lightning
  • Armed Dragon LV10 White
    LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
    Armed Dragon LV10 White
  • Armed Dragon Thunder LV10
    WIND WIND Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000  
    If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
    ●1+: Its name becomes "Armed Dragon LV10".
    ●10+: Control of it cannot switch.
    ●100+: Cannot be destroyed by battle.
    ●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
    ●10000+: Once per turn: You can destroy all other cards on the field.
    Armed Dragon Thunder LV10
  • Armed Dragon Thunder LV3
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 900  
    This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
    Armed Dragon Thunder LV3
  • Armed Dragon Thunder LV5
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700  
    This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
    Armed Dragon Thunder LV5
  • Armed Dragon Thunder LV7
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000  
    This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
    Armed Dragon Thunder LV7
  • Armed Dragon Thunderbolt
    TRAP TRAP  
    Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
    Armed Dragon Thunderbolt
  • Asymmetaphys
    SPELL SPELL Continuous Continuous  
    Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
    ●Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
    ●Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
    Asymmetaphys
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