Mermail Abyssmegalo
Attribute
WATER
Level
Level 7
ATK
2400
DEF
1900
Sea Serpent / Effect
Card Text
You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
Sets
2024-10-10
OP26-EN015
OTS TOURNAMENT PACK 26
C
Common
2018-08-17
SHVA-EN037
SHADOWS IN VALHALLA
SR
Super Rare
2013-06-28
BP02-EN117
BATTLE PACK 2 WAR OF THE GIANTS
R
Rare
2013-06-28
BP02-EN117
BATTLE PACK 2 WAR OF THE GIANTS
MR
Mosaic Rare
2012-11-09
ABYR-EN020
ABYSS RISING
SE
Secret RareRelated Cards
Search Results: 1 - 10 of 24
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- Abyss-scale of Cetus
- X
- SPELL Equip
- Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scale of the Kraken
- X
- SPELL Equip
- Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scale of the Mizuchi
- X
- SPELL Equip
- Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scorn
- X
- TRAP
- Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
- Abyss-sphere
- X
- TRAP Continuous
- Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
- Abyss-squall
- X
- TRAP
- Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
- Abyss-sting Triaina
- X
- SPELL Equip
- Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.
- Abyss-strom
- X
- TRAP
- Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
- Abyssrhine, the Atlantean Spirit
- X
- WATER Level 3 [ Aqua / Effect ] ATK 1600 DEF 1600
-
(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.
- Mermail Abyssalacia
- X
- WATER Link 2 [ Sea Serpent / Link / Effect ] ATK 1600 DEF -
-
2 Fish, Sea Serpent, and/or Aqua monsters
Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
●During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
●If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.