Void Trap Hole
Icon
Normal Trap
Card Text
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
Sets
2023-02-24
SDBT-EN030
STRUCTURE DECK: BEWARE OF TRAPTRIX
C
Common
2016-03-18
PGL3-EN038
PREMIUM GOLD: INFINITE GOLD
GSE
Gold Secret
2012-08-28
REDU-EN076
RETURN OF THE DUELIST
SR
Super RareRelated Cards
Search Results: 1 - 10 of 20
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- Goblin Pothole Squad
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 400
- When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".
- Infernity Pawn
- X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
-
During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;
●Place 1 "Infernity" card from your Deck on top of your Deck.
●Set 1 "Void" Spell/Trap directly from your Deck.
- Infernoid Devyaty
- X
- FIRE Level 9 [ Fiend / Effect ] ATK 2900 DEF 2900
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.
- Infernoid Evil
- X
- FIRE Level 1 [ Fiend / Fusion / Effect ] ATK 1100 DEF 1100
-
2 "Infernoid" monsters
If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.
- Terrifying Trap Hole Nightmare
- X
- TRAP
- If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.
- Traptrix Arachnocampa
- X
- EARTH Level 4 [ Insect / Effect ] ATK 1300 DEF 1500
- Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.
- Traptrix Atrax
- X
- EARTH Level 4 [ Insect / Effect ] ATK 1800 DEF 1000
- Unaffected by the effects of "Hole" Normal Traps. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated.
- Traptrix Cularia
- X
- EARTH Link 2 [ Plant / Link / Effect ] ATK 1800 DEF -
-
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.
- Traptrix Dionaea
- X
- EARTH Level 4 [ Plant / Effect ] ATK 1700 DEF 1100
- Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
- Traptrix Genlisea
- X
- EARTH Level 4 [ Plant / Effect ] ATK 1200 DEF 1600
- Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.
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