Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Search Results: 1 - 10 of 65

 
  • Auram the World Chalice Blademaster
    FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2 "World Chalice" monsters
    Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Auram the World Chalice Blademaster
  • Backup Supervisor
    LIGHT LIGHT Link Link 2 [ Cyberse / Link / Effect ] ATK 1200 DEF -  
    2 monsters
    If this card was Link Summoned using "Backup Secretary" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Backup Secretary" from your hand, Deck, or GY. You can only use each effect of "Backup Supervisor" once per turn.
    Backup Supervisor
  • Binary Sorceress
    EARTH EARTH Link Link 2 [ Cyberse / Link / Effect ] ATK 1600 DEF -  
    2 monsters, except Tokens
    This card gains these effects based on the number of monsters co-linked to this card.
    ●1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
    ●2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
    Binary Sorceress
  • Clock Lizard
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 1200 DEF -  
    2 Cyberse monsters
    You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn.
    Clock Lizard
  • Clock Spartoi
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -  
    2 Cyberse monsters
    If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
    Clock Spartoi
  • Code Talker
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 1300 DEF -  
    2 Effect Monsters
    Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
    Code Talker
  • Crusadia Equimax
    LIGHT LIGHT Link Link 3 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2+ Effect Monsters, including a Link Monster
    Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
    Crusadia Equimax
  • Cyberse Enchanter
    LIGHT LIGHT Link Link 3 [ Cyberse / Link / Effect ] ATK 2400 DEF -  
    2+ monsters
    If you control this card that was Link Summoned using "Cyberse Wizard" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY. You can only use each effect of "Cyberse Enchanter" once per turn.
    Cyberse Enchanter
  • Cyberse Wicckid
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -  
    2 Cyberse monsters
    This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
    Cyberse Wicckid
  • Cyberse Witch
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -  
    2 Cyberse monsters
    If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
    Cyberse Witch
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