Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Search Results: 1 - 10 of 86

 
  • A Cat of Ill Omen
    DARK DARK Level Level 2 [ Beast / Flip / Effect ] ATK 500 DEF 300  
    FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.
    A Cat of Ill Omen
  • Absorbing Jar
    EARTH EARTH Level Level 3 [ Rock / Flip / Effect ] ATK 600 DEF 500  
    FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
    Absorbing Jar
  • Apprentice Piper
    DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 100 DEF 1500  
    FLIP: You can Special Summon 1 monster from your hand.
    If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
    Apprentice Piper
  • Aroma Jar
    WIND WIND Level Level 1 [ Rock / Flip / Effect ] ATK 500 DEF 400  
    If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
    Aroma Jar
  • Aussa the Earth Charmer
    EARTH EARTH Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500  
    FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
    Aussa the Earth Charmer
  • Chewbone
    EARTH EARTH Level Level 3 [ Zombie / Flip / Effect ] ATK 300 DEF 300  
    FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) to your opponent's field in Defense Position.
    Chewbone
  • Crystal Seer
    WATER WATER Level Level 1 [ Spellcaster / Flip / Effect ] ATK 100 DEF 100  
    FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.
    Crystal Seer
  • Dark Mimic LV1
    DARK DARK Level Level 1 [ Fiend / Flip / Effect ] ATK 100 DEF 1000  
    FLIP: Draw 1 card.
    Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
    Dark Mimic LV1
  • Dekoichi the Battlechanted Locomotive
    DARK DARK Level Level 4 [ Machine / Flip / Effect ] ATK 1400 DEF 1000  
    FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
    Dekoichi the Battlechanted Locomotive
  • Des Feral Imp
    DARK DARK Level Level 4 [ Reptile / Flip / Effect ] ATK 1600 DEF 1800  
    FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.
    Des Feral Imp
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