Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Search Results: 1 - 10 of 14

 
  • Code Radiator
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1600 DEF 800  
    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.
    Code Radiator
  • Marincess Blue Slug
    WATER WATER Link Link 1 [ Cyberse / Link / Effect ] ATK 1500 DEF -  
    1 Level 4 or lower "Marincess" monster
    If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
    Marincess Blue Slug
  • Marincess Blue Tang
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1200  
    If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
    Marincess Blue Tang
  • Marincess Coral Anemone
    WATER WATER Link Link 2 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2 WATER monsters
    You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
    Marincess Coral Anemone
  • Marincess Crown Tail
    WATER WATER Level Level 5 [ Cyberse / Effect ] ATK 600 DEF 2300  
    During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
    Marincess Crown Tail
  • Marincess Crystal Heart
    WATER WATER Link Link 2 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    2 WATER monsters
    Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
    Marincess Crystal Heart
  • Marincess Mandarin
    WATER WATER Level Level 1 [ Cyberse / Effect ] ATK 100 DEF 100  
    If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
    Marincess Mandarin
  • Marincess Marbled Rock
    WATER WATER Link Link 3 [ Cyberse / Link / Effect ] ATK 2500 DEF -  
    2+ WATER monsters
    You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
    Marincess Marbled Rock
  • Marincess Sea Angel
    WATER WATER Link Link 1 [ Cyberse / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower "Marincess" monster
    If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
    Marincess Sea Angel
  • Marincess Sea Horse
    WATER WATER Level Level 3 [ Cyberse / Effect ] ATK 1400 DEF 1000  
    You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
    Marincess Sea Horse
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