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- Abyss Dweller
- X
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WATER
Rank 4 [ Sea Serpent / Xyz / Effect ] ATK 1700 DEF 1400
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2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
- Abysstrite, the Atlantean Spirit
- X
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WATER
Rank 7 [ Sea Serpent / Xyz / Effect ] ATK 2100 DEF 2800
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2+ Level 7 WATER monsters
WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.
- Aegaion the Sea Castrum
- X
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WATER
Rank 8 [ Machine / Xyz / Effect ] ATK ? DEF 3000
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2 Level 8 monsters
During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.
- Armored Kappa
- X
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WATER
Rank 2 [ Psychic / Xyz / Effect ] ATK 400 DEF 1000
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2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
- Ashura King
- X
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EARTH
Rank 3 [ Warrior / Xyz / Effect ] ATK 2100 DEF 0
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3+ Level 3 monsters
While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn.
- Baby Tiragon
- X
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EARTH
Rank 1 [ Dragon / Xyz / Effect ] ATK 900 DEF 900
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3 Level 1 monsters
During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly.
- Bahamut Shark
- X
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WATER
Rank 4 [ Sea Serpent / Xyz / Effect ] ATK 2600 DEF 2100
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2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
- Baromet the Sacred Sheep Shrub
- X
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EARTH
Rank 4 [ Plant / Xyz / Effect ] ATK 1900 DEF 2000
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2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.
- Battlecruiser Dianthus
- X
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EARTH
Rank 3 [ Plant / Xyz / Effect ] ATK 2100 DEF 1800
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3 Level 3 monsters
You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.
- Battlin' Boxer Cheat Commissioner
- X
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FIRE
Rank 3 [ Warrior / Xyz / Effect ] ATK 0 DEF 1300
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2 Level 3 monsters
All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent's monsters cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 materials from this card; look at your opponent's hand, then Set 1 Spell from their hand to your field.