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- Absolute King Back Jack
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DARK
Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
- Agnimal Candle
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FIRE
Level 4 [ Pyro / Tuner / Effect ] ATK 1700 DEF 0
- If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.
- Ahrima, the Wicked Warden
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DARK
Level 4 [ Fiend / Effect ] ATK 1700 DEF 0
- You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.
- Aileron
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WIND
Level 1 [ Machine / Effect ] ATK 0 DEF 0
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(This card is always treated as a "Sky Striker" card.)
A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY.
- Albaz the Ashen
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DARK
Level 4 [ Dragon / Effect ] ATK 1800 DEF 0
- This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn.
- Alich, Malebranche of the Burning Abyss
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DARK
Level 3 [ Fiend / Effect ] ATK 1200 DEF 0
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If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
- Ally of Justice Thousand Arms
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DARK
Level 4 [ Machine / Effect ] ATK 1700 DEF 0
- This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
- Altergeist Malwisp
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LIGHT
Level 3 [ Spellcaster / Tuner / Effect ] ATK 1500 DEF 0
- If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn.
- Aluber the Jester of Despia
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DARK
Level 4 [ Fairy / Effect ] ATK 1800 DEF 0
- If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
- Amabie
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WATER
Level 3 [ Fairy / Effect ] ATK 0 DEF 0
- At the start of your Main Phase 1: You can reveal this card in your hand; each player gains 300 LP.