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All-Eyes Phantom Dragon
All-Eyes Phantom Dragon
X
LIGHT LIGHT Level Level 10 [ Dragon/Pendulum/Effect ]
ATK 3000 DEF 2500
Pendulum Scale P Scale 0 Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.
Archnemeses Eschatos
Archnemeses Eschatos
X
LIGHT LIGHT Level Level 11 [ Dragon/Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
Armed Dragon LV10
Armed Dragon LV10
X
WIND WIND Level Level 10 [ Dragon/Effect ]
ATK 3000 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.
Armed Dragon LV10 White
Armed Dragon LV10 White
X
LIGHT LIGHT Level Level 10 [ Dragon/Effect ]
ATK 3000 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
Armed Dragon Thunder LV10
Armed Dragon Thunder LV10
X
WIND WIND Level Level 10 [ Dragon/Effect ]
ATK 3000 DEF 2000
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.<br>●1+: Its name becomes "Armed Dragon LV10".<br>●10+: Control of it cannot switch.<br>●100+: Cannot be destroyed by battle.<br>●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.<br>●10000+: Once per turn: You can destroy all other cards on the field.
Black Skull Dragon, the Archfiend of Unity
Black Skull Dragon, the Archfiend of Unity
X
DARK DARK Level Level 9 [ Dragon/Effect ]
ATK 3200 DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If this card is in your hand (Quick Effect): You can discard 1 Quick-Play or Ritual Spell; Special Summon this card in Defense Position. You can only use this effect of "Black Skull Dragon, the Archfiend of Unity" once per turn. If this card is Special Summoned: You can Set 1 Spell/Trap that mentions "Light and Darkness Ritual" from your Deck or GY. At the start of the Battle Phase: You can make your opponent lose 800 LP, and if you do, this card gains 800 ATK.
Blue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon/Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
Blue-Eyes Chaos Dragon
Blue-Eyes Chaos Dragon
X
DARK DARK Level Level 8 [ Dragon/Ritual/Effect ]
ATK 3000 DEF 0
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Blue-Eyes Chaos MAX Dragon
Blue-Eyes Chaos MAX Dragon
X
DARK DARK Level Level 8 [ Dragon/Ritual/Effect ]
ATK 4000 DEF 0
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.
Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon/Effect ]
ATK 3000 DEF 0
Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

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