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QUARTER CENTURY BONANZA

( Release Date : 11/07/2024 )

Total of 276 Card(s)
Destiny HERO - Malicious
Destiny HERO - Malicious

SR

Super Rare
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 800 DEF 800
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
Armageddon Knight
Armageddon Knight

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Fabled Lurrie
Fabled Lurrie

SR

Super Rare
X
LIGHT LIGHT Level Level 1 [ Fiend / Effect ] ATK 200 DEF 400
If this card is discarded to the GY: Special Summon it.
Deep Sea Diva
Deep Sea Diva

SR

Super Rare
X
WATER WATER Level Level 2 [ Sea Serpent / Tuner / Effect ] ATK 200 DEF 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
Swap Frog
Swap Frog

SR

Super Rare
X
WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 500
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Atlantean Dragoons
Atlantean Dragoons

SR

Super Rare
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1800 DEF 0
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
Mermail Abyssteus
Mermail Abyssteus

SR

Super Rare
X
WATER WATER Level Level 7 [ Aqua / Effect ] ATK 1700 DEF 2400
You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
Redox, Dragon Ruler of Boulders
Redox, Dragon Ruler of Boulders

No longer on list

No longer on list

SR

Super Rare
X
EARTH EARTH Level Level 7 [ Dragon / Effect ] ATK 1600 DEF 3000
If this card is in your hand or GY: You can banish a total of 2 EARTH and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 EARTH monster to the GY, then target 1 monster in your GY; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.
Tidal, Dragon Ruler of Waterfalls
Tidal, Dragon Ruler of Waterfalls

No longer on list

No longer on list

SR

Super Rare
X
WATER WATER Level Level 7 [ Dragon / Effect ] ATK 2600 DEF 2000
If this card is in your hand or GY: You can banish a total of 2 WATER and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the GY; send 1 monster from your Deck to the GY. If this card is banished: You can add 1 WATER Dragon monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
Blaster, Dragon Ruler of Infernos
Blaster, Dragon Ruler of Infernos

No longer on list

No longer on list

SR

Super Rare
X
FIRE FIRE Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1800
If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
Tempest, Dragon Ruler of Storms
Tempest, Dragon Ruler of Storms

No longer on list

No longer on list

SR

Super Rare
X
WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 2200
You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
Ritual Beast Tamer Elder
Ritual Beast Tamer Elder

SR

Super Rare
X
WIND WIND Level Level 2 [ Psychic / Effect ] ATK 200 DEF 1000
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
Neptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince

SR

Super Rare
X
WATER WATER Level Level 1 [ Sea Serpent / Effect ] ATK 800 DEF 0
You can send 1 "Atlantean" monster from your Deck to the GY, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the GY to activate a WATER monster's effect: Target 1 "Atlantean" monster in your GY, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
Ghost Reaper & Winter Cherries
Ghost Reaper & Winter Cherries

SR

Super Rare
X
DARK DARK Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
Punishment Dragon
Punishment Dragon

SR

Super Rare
X
DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume

SR

Super Rare
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 1600 DEF 1500
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1000
When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Thunder Dragondark
Thunder Dragondark

SR

Super Rare
X
DARK DARK Level Level 5 [ Thunder / Effect ] ATK 1600 DEF 1500
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
Danger! Bigfoot!
Danger! Bigfoot!

SR

Super Rare
X
DARK DARK Level Level 8 [ Beast / Effect ] ATK 3000 DEF 0
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
Ghost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood

SR

Super Rare
X
WATER WATER Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
Laundry Dragonmaid
Laundry Dragonmaid

SR

Super Rare
X
WATER WATER Level Level 2 [ Dragon / Effect ] ATK 500 DEF 1600
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
Dragonmaid Lorpar
Dragonmaid Lorpar

SR

Super Rare
X
WIND WIND Level Level 8 [ Dragon / Effect ] ATK 2700 DEF 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
Archnemeses Protos
Archnemeses Protos

Limited

Limited

SR

Super Rare
X
DARK DARK Level Level 11 [ Wyrm / Effect ] ATK 2500 DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
Nemeses Flag
Nemeses Flag

SR

Super Rare
X
FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 1100 DEF 200
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
Nemeses Corridor
Nemeses Corridor

SR

Super Rare
X
WIND WIND Level Level 4 [ Thunder / Effect ] ATK 1900 DEF 600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight

SR

Super Rare
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
Dark Beckoning Beast
Dark Beckoning Beast

SR

Super Rare
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 0 DEF 0
When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that mentions any of those cards, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Revealer of the Ice Barrier
Revealer of the Ice Barrier

SR

Super Rare
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1000
While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
Lord of the Heavenly Prison
Lord of the Heavenly Prison

SR

Super Rare
X
DARK DARK Level Level 10 [ Rock / Effect ] ATK 3000 DEF 3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
Abyss Shark
Abyss Shark

SR

Super Rare
X
WATER WATER Level Level 5 [ Fish / Effect ] ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
Crystal Shark
Crystal Shark

SR

Super Rare
X
WATER WATER Level Level 5 [ Fish / Effect ] ATK 1100 DEF 800
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
Diabellstar the Black Witch
Diabellstar the Black Witch

SR

Super Rare
X
DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2500 DEF 2000
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
Snake-Eyes Flamberge Dragon
Snake-Eyes Flamberge Dragon

SR

Super Rare
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.
Schuberta the Melodious Maestra
Schuberta the Melodious Maestra

SR

Super Rare
X
LIGHT LIGHT Level Level 6 [ Fairy / Fusion / Effect ] ATK 2400 DEF 2000
2 "Melodious" monsters
Once while face-up on the field (Quick Effect): You can target up to 3 cards in any GY(s); banish them, and if you do, this card gains 200 ATK for each.
Ancient Gear Howitzer
Ancient Gear Howitzer

SR

Super Rare
X
EARTH EARTH Level Level 8 [ Machine / Fusion / Effect ] ATK 1000 DEF 1800
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
Thunder Dragon Colossus
Thunder Dragon Colossus

No longer on list

No longer on list

SR

Super Rare
X
DARK DARK Level Level 8 [ Thunder / Fusion / Effect ] ATK 2600 DEF 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
House Dragonmaid
House Dragonmaid

SR

Super Rare
X
LIGHT LIGHT Level Level 9 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
Black Rose Moonlight Dragon
Black Rose Moonlight Dragon

SR

Super Rare
X
LIGHT LIGHT Level Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
Mecha Phantom Beast Dracossack
Mecha Phantom Beast Dracossack

SR

Super Rare
X
WIND WIND Rank Rank 7 [ Machine / Xyz / Effect ] ATK 2600 DEF 2200
2 Level 7 monsters
Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
Toadally Awesome
Toadally Awesome

SR

Super Rare
X
WATER WATER Rank Rank 2 [ Aqua / Xyz / Effect ] ATK 2200 DEF 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
Superdreadnought Rail Cannon Juggernaut Liebe
Superdreadnought Rail Cannon Juggernaut Liebe

SR

Super Rare
X
EARTH EARTH Rank Rank 11 [ Machine / Xyz / Effect ] ATK 4000 DEF 4000
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
Knightmare Phoenix
Knightmare Phoenix

SR

Super Rare
X
FIRE FIRE Link Link 2 [ Fiend / Link / Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Sky Striker Ace - Shizuku
Sky Striker Ace - Shizuku

SR

Super Rare
X
WATER WATER Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
Galatea, the Orcust Automaton
Galatea, the Orcust Automaton

SR

Super Rare
X
DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1800 DEF -
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
Wynn the Wind Charmer, Verdant
Wynn the Wind Charmer, Verdant

SR

Super Rare
X
WIND WIND Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
Ancient Gear Ballista
Ancient Gear Ballista

SR

Super Rare
X
EARTH EARTH Link Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
Eria the Water Charmer, Gentle
Eria the Water Charmer, Gentle

SR

Super Rare
X
WATER WATER Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
Dharc the Dark Charmer, Gloomy
Dharc the Dark Charmer, Gloomy

SR

Super Rare
X
DARK DARK Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
S:P Little Knight
S:P Little Knight

SR

Super Rare
X
DARK DARK Link Link 2 [ Warrior / Link / Effect ] ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
Promethean Princess, Bestower of Flames
Promethean Princess, Bestower of Flames

SR

Super Rare
X
FIRE FIRE Link Link 3 [ Fiend / Link / Effect ] ATK 2700 DEF -
2+ Effect Monsters
You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
Polymerization
Polymerization

SR

Super Rare
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Monster Reborn
Monster Reborn

Limited

Limited

SR

Super Rare
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
Super Polymerization
Super Polymerization

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Six Samurai United
Six Samurai United

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
Allure of Darkness
Allure of Darkness

SR

Super Rare
X
SPELL SPELL
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
One for One
One for One

Limited

Limited

SR

Super Rare
X
SPELL SPELL
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
Summoning Curse
Summoning Curse

SR

Super Rare
X
SPELL SPELL Continuous Continuous
If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.
Heat Wave
Heat Wave

SR

Super Rare
X
SPELL SPELL
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
Fire King Island
Fire King Island

SR

Super Rare
X
SPELL SPELL Field Field
If this face-up card in the Field Zone is sent to the GY or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
●During your Main Phase: You can destroy 1 monster in your hand or field, and if you do, add 1 "Fire King" monster from your Deck to your hand.
●If you control no monsters: You can Special Summon 1 FIRE Winged Beast monster from your hand.
Return of the Dragon Lords
Return of the Dragon Lords

SR

Super Rare
X
SPELL SPELL
Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Red-Eyes Insight
Red-Eyes Insight

SR

Super Rare
X
SPELL SPELL
Send 1 "Red-Eyes" monster from your hand or Deck to the GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
Ancient Gear Fortress
Ancient Gear Fortress

SR

Super Rare
X
SPELL SPELL Continuous Continuous
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
That Grass Looks Greener
That Grass Looks Greener

Limited

Limited

SR

Super Rare
X
SPELL SPELL
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the GY so you have the same number of cards in the Deck as your opponent.
Ostinato
Ostinato

SR

Super Rare
X
SPELL SPELL
If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Set Rotation
Set Rotation

Limited

Limited

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
Salamangreat Circle
Salamangreat Circle

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Add 1 "Salamangreat" monster from your Deck to your hand.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
Cynet Mining
Cynet Mining

SR

Super Rare
X
SPELL SPELL
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
Dragonmaid Hospitality
Dragonmaid Hospitality

SR

Super Rare
X
SPELL SPELL
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
Madolche Salon
Madolche Salon

SR

Super Rare
X
SPELL SPELL Continuous Continuous
During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.
Branded Opening
Branded Opening

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
Clockwork Night
Clockwork Night

SR

Super Rare
X
SPELL SPELL Continuous Continuous
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
Triple Tactics Thrust
Triple Tactics Thrust

SR

Super Rare
X
SPELL SPELL
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
Bonfire
Bonfire

SR

Super Rare
X
SPELL SPELL
Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
WANTED: Seeker of Sinful Spoils
WANTED: Seeker of Sinful Spoils

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
Rivalry of Warlords
Rivalry of Warlords

Limited

Limited

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
Cursed Seal of the Forbidden Spell
Cursed Seal of the Forbidden Spell

SR

Super Rare
X
TRAP TRAP Counter Counter
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
Grave of the Super Ancient Organism
Grave of the Super Ancient Organism

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects.
Trap Trick
Trap Trick

SR

Super Rare
X
TRAP TRAP
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
Blue-Eyes White Dragon
Blue-Eyes White Dragon

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Dark Magician
Dark Magician

PS

Platinum Secret Rare
X
DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.
Red-Eyes Black Dragon
Red-Eyes Black Dragon

PS

Platinum Secret Rare
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Man-Eater Bug
Man-Eater Bug

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 450 DEF 600
FLIP: Target 1 monster on the field; destroy it.
Raigeki
Raigeki

PS

Platinum Secret Rare
X
SPELL SPELL
Destroy all monsters your opponent controls.
Fissure
Fissure

PS

Platinum Secret Rare
X
SPELL SPELL
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Trap Hole
Trap Hole

PS

Platinum Secret Rare
X
TRAP TRAP
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Summoned Skull
Summoned Skull

PS

Platinum Secret Rare
X
DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
The Flute of Summoning Dragon
The Flute of Summoning Dragon

PS

Platinum Secret Rare
X
SPELL SPELL
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
Ultimate Offering
Ultimate Offering

Forbidden

Forbidden

PS

Platinum Secret Rare
X
TRAP TRAP Continuous Continuous
During your Main Phase or your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon/Set 1 monster.
Sangan
Sangan

PS

Platinum Secret Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Magician of Faith
Magician of Faith

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Witch of the Black Forest
Witch of the Black Forest

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Heavy Storm
Heavy Storm

Forbidden

Forbidden

PS

Platinum Secret Rare
X
SPELL SPELL
Destroy all Spell and Trap Cards on the field.
Mirror Force
Mirror Force

PS

Platinum Secret Rare
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Mechanicalchaser
Mechanicalchaser

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Machine / Normal ] ATK 1850 DEF 800
A hunter that relentlessly pursues its target by order of the Machine King.
Cyber Jar
Cyber Jar

Semi-limited

Semi-limited

PS

Platinum Secret Rare
X
DARK DARK Level Level 3 [ Rock / Flip / Effect ] ATK 900 DEF 900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Upstart Goblin
Upstart Goblin

PS

Platinum Secret Rare
X
SPELL SPELL
Draw 1 card, then your opponent gains 1000 LP.
Giant Trunade
Giant Trunade

Forbidden

Forbidden

PS

Platinum Secret Rare
X
SPELL SPELL
Return all Spell and Trap Cards on the field to the hand.
Morphing Jar
Morphing Jar

Limited

Limited

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 2 [ Rock / Flip / Effect ] ATK 700 DEF 600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
Jinzo
Jinzo

PS

Platinum Secret Rare
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Morphing Jar #2
Morphing Jar #2

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 3 [ Rock / Flip / Effect ] ATK 800 DEF 700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY.
Goblin Attack Force
Goblin Attack Force

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 2300 DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Nobleman of Crossout
Nobleman of Crossout

PS

Platinum Secret Rare
X
SPELL SPELL
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Premature Burial
Premature Burial

Forbidden

Forbidden

PS

Platinum Secret Rare
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Cold Wave
Cold Wave

Forbidden

Forbidden

PS

Platinum Secret Rare
X
SPELL SPELL
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
Ceasefire
Ceasefire

PS

Platinum Secret Rare
X
TRAP TRAP
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
Imperial Order
Imperial Order

Forbidden

Forbidden

PS

Platinum Secret Rare
X
TRAP TRAP Continuous Continuous
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
Magical Hats
Magical Hats

PS

Platinum Secret Rare
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
Call of the Haunted
Call of the Haunted

PS

Platinum Secret Rare
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Gemini Elf
Gemini Elf

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Spellcaster / Normal ] ATK 1900 DEF 900
Elf twins that alternate their attacks.
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
Bazoo the Soul-Eater
Bazoo the Soul-Eater

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 900
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
United We Stand
United We Stand

PS

Platinum Secret Rare
X
SPELL SPELL Equip Equip
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
Mage Power
Mage Power

PS

Platinum Secret Rare
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
Card of Safe Return
Card of Safe Return

Forbidden

Forbidden

PS

Platinum Secret Rare
X
SPELL SPELL Continuous Continuous
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card.
Magic Cylinder
Magic Cylinder

PS

Platinum Secret Rare
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
Graceful Charity
Graceful Charity

Forbidden

Forbidden

PS

Platinum Secret Rare
X
SPELL SPELL
Draw 3 cards, then discard 2 cards.
Injection Fairy Lily
Injection Fairy Lily

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 400 DEF 1500
Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only.
Marauding Captain
Marauding Captain

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 400
Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Exiled Force
Exiled Force

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
You can Tribute this card, then target 1 monster on the field; destroy that target.
Creature Swap
Creature Swap

PS

Platinum Secret Rare
X
SPELL SPELL
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Gravekeeper's Spy
Gravekeeper's Spy

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1200 DEF 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Spirit Reaper
Spirit Reaper

PS

Platinum Secret Rare
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 300 DEF 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
Dark Magician Girl
Dark Magician Girl

PS

Platinum Secret Rare
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Apprentice Magician
Apprentice Magician

PS

Platinum Secret Rare
X
DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Breaker the Magical Warrior
Breaker the Magical Warrior

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Dark Paladin
Dark Paladin

PS

Platinum Secret Rare
X
DARK DARK Level Level 8 [ Spellcaster / Fusion / Effect ] ATK 2900 DEF 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Wave-Motion Cannon
Wave-Motion Cannon

PS

Platinum Secret Rare
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
Vampire Lord
Vampire Lord

PS

Platinum Secret Rare
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
D.D. Warrior Lady
D.D. Warrior Lady

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Sakuretsu Armor
Sakuretsu Armor

PS

Platinum Secret Rare
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Strike Ninja
Strike Ninja

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End

PS

Platinum Secret Rare
X
DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
Dark Magician of Chaos
Dark Magician of Chaos

PS

Platinum Secret Rare
X
DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
Smashing Ground
Smashing Ground

PS

Platinum Secret Rare
X
SPELL SPELL
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
Dimension Fusion
Dimension Fusion

Forbidden

Forbidden

PS

Platinum Secret Rare
X
SPELL SPELL
Pay 2000 LP; each player Special Summons as many of their banished monsters as possible.
The Winged Dragon of Ra
The Winged Dragon of Ra

PS

Platinum Secret Rare
X
DIVINE DIVINE Level Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
Blowback Dragon
Blowback Dragon

PS

Platinum Secret Rare
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2300 DEF 1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
Night Assailant
Night Assailant

PS

Platinum Secret Rare
X
DARK DARK Level Level 3 [ Fiend / Flip / Effect ] ATK 200 DEF 500
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
Return from the Different Dimension
Return from the Different Dimension

Forbidden

Forbidden

PS

Platinum Secret Rare
X
TRAP TRAP
Pay half your LP; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.
D.D. Assailant
D.D. Assailant

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1600
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
Mobius the Frost Monarch
Mobius the Frost Monarch

PS

Platinum Secret Rare
X
WATER WATER Level Level 6 [ Aqua / Effect ] ATK 2400 DEF 1000
When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets.
Thestalos the Firestorm Monarch
Thestalos the Firestorm Monarch

PS

Platinum Secret Rare
X
FIRE FIRE Level Level 6 [ Pyro / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Machine / Flip / Effect ] ATK 1400 DEF 1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
Machine Duplication
Machine Duplication

PS

Platinum Secret Rare
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Cyber-Stein
Cyber-Stein

Forbidden

Forbidden

PS

Platinum Secret Rare
X
DARK DARK Level Level 2 [ Machine / Effect ] ATK 700 DEF 500
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys

PS

Platinum Secret Rare
X
FIRE FIRE Level Level 8 [ Winged Beast / Effect ] ATK 2400 DEF 1600
Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
Lightning Vortex
Lightning Vortex

PS

Platinum Secret Rare
X
SPELL SPELL
Discard 1 card; destroy all face-up monsters your opponent controls.
Phoenix Wing Wind Blast
Phoenix Wing Wind Blast

PS

Platinum Secret Rare
X
TRAP TRAP
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Deck Devastation Virus
Deck Devastation Virus

PS

Platinum Secret Rare
X
TRAP TRAP
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less ATK.
Ancient Gear Golem
Ancient Gear Golem

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 3000 DEF 3000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Elemental HERO Flame Wingman
Elemental HERO Flame Wingman

PS

Platinum Secret Rare
X
WIND WIND Level Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
Elemental HERO Thunder Giant
Elemental HERO Thunder Giant

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
Brain Control
Brain Control

PS

Platinum Secret Rare
X
SPELL SPELL
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Cyber Dragon
Cyber Dragon

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Cyber End Dragon
Cyber End Dragon

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
Elemental HERO Wildheart
Elemental HERO Wildheart

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
Unaffected by Trap effects.
Sillva, Warlord of Dark World
Sillva, Warlord of Dark World

PS

Platinum Secret Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400
If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
Goldd, Wu-Lord of Dark World
Goldd, Wu-Lord of Dark World

PS

Platinum Secret Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
Pot of Avarice
Pot of Avarice

PS

Platinum Secret Rare
X
SPELL SPELL
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Treeborn Frog
Treeborn Frog

PS

Platinum Secret Rare
X
WATER WATER Level Level 1 [ Aqua / Effect ] ATK 100 DEF 100
Once per turn, during your Standby Phase, if this card is in your GY and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spells/Traps to activate and to resolve this effect.
Shrink
Shrink

PS

Platinum Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
Dimensional Fissure
Dimensional Fissure

PS

Platinum Secret Rare
X
SPELL SPELL Continuous Continuous
Any monster sent to the GY is banished instead.
Macro Cosmos
Macro Cosmos

PS

Platinum Secret Rare
X
TRAP TRAP Continuous Continuous
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
Icarus Attack
Icarus Attack

PS

Platinum Secret Rare
X
TRAP TRAP
Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.
Chimeratech Overdragon
Chimeratech Overdragon

PS

Platinum Secret Rare
X
DARK DARK Level Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
Mausoleum of the Emperor
Mausoleum of the Emperor

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
During the Main Phase: The turn player can activate these effect(s).
●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.
●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.
(This is their one Normal Summon/Set for that turn.)
Future Fusion
Future Fusion

PS

Platinum Secret Rare
X
SPELL SPELL Continuous Continuous
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
Overload Fusion
Overload Fusion

PS

Platinum Secret Rare
X
SPELL SPELL
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Snipe Hunter
Snipe Hunter

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
Instant Fusion
Instant Fusion

Limited

Limited

PS

Platinum Secret Rare
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
Card Trooper
Card Trooper

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 400 DEF 400
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
Destiny Draw
Destiny Draw

PS

Platinum Secret Rare
X
SPELL SPELL
Discard 1 "Destiny HERO" card; draw 2 cards.
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
Skyscraper 2 - Hero City
Skyscraper 2 - Hero City

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
Destiny HERO - Disk Commander
Destiny HERO - Disk Commander

PS

Platinum Secret Rare
X
DARK DARK Level Level 1 [ Warrior / Effect ] ATK 300 DEF 300
Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
Elemental HERO Stratos
Elemental HERO Stratos

PS

Platinum Secret Rare
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
Blue-Eyes Ultimate Dragon
Blue-Eyes Ultimate Dragon

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus

PS

Platinum Secret Rare
X
WIND WIND Level Level 4 [ Beast / Effect ] ATK 1800 DEF 1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Raiza the Storm Monarch
Raiza the Storm Monarch

PS

Platinum Secret Rare
X
WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
Ancient City - Rainbow Ruins
Ancient City - Rainbow Ruins

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Rare Value
Rare Value

PS

Platinum Secret Rare
X
SPELL SPELL
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
Eradicator Epidemic Virus
Eradicator Epidemic Virus

PS

Platinum Secret Rare
X
TRAP TRAP
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all cards of that declared type.
Elemental HERO Neos Alius
Elemental HERO Neos Alius

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
Zombie Master
Zombie Master

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
Il Blud
Il Blud

PS

Platinum Secret Rare
X
DARK DARK Level Level 6 [ Zombie / Gemini / Effect ] ATK 2100 DEF 800
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.
Dark Bribe
Dark Bribe

PS

Platinum Secret Rare
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
Trade-In
Trade-In

PS

Platinum Secret Rare
X
SPELL SPELL
Discard 1 Level 8 monster; draw 2 cards.
Test Tiger
Test Tiger

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 600 DEF 300
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
Yubel - Terror Incarnate
Yubel - Terror Incarnate

PS

Platinum Secret Rare
X
DARK DARK Level Level 11 [ Fiend / Effect ] ATK 0 DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or GY.
Yubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare

PS

Platinum Secret Rare
X
DARK DARK Level Level 12 [ Fiend / Effect ] ATK 0 DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, also destroy that monster.
Cyber Valley
Cyber Valley

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 0 DEF 0
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
Elemental HERO Prisma
Elemental HERO Prisma

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1100
Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase.
Caius the Shadow Monarch
Caius the Shadow Monarch

PS

Platinum Secret Rare
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
Fossil Dyna Pachycephalo
Fossil Dyna Pachycephalo

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1200 DEF 1300
If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
Judgment Dragon
Judgment Dragon

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
Substitoad
Substitoad

Limited

Limited

PS

Platinum Secret Rare
X
WATER WATER Level Level 1 [ Aqua / Effect ] ATK 100 DEF 2000
You can Tribute 1 monster; Special Summon 1 "Frog" monster from your Deck. "Frog" monsters cannot be destroyed by battle.
Gladiator Beast Gyzarus
Gladiator Beast Gyzarus

PS

Platinum Secret Rare
X
DARK DARK Level Level 6 [ Winged Beast / Fusion / Effect ] ATK 2400 DEF 1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
Junk Synchron
Junk Synchron

PS

Platinum Secret Rare
X
DARK DARK Level Level 3 [ Warrior / Tuner / Effect ] ATK 1300 DEF 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
Colossal Fighter
Colossal Fighter

PS

Platinum Secret Rare
X
DARK DARK Level Level 8 [ Warrior / Synchro / Effect ] ATK 2800 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.
Krebons
Krebons

PS

Platinum Secret Rare
X
DARK DARK Level Level 2 [ Psychic / Tuner / Effect ] ATK 1200 DEF 400
When this card is targeted for an attack: You can pay 800 LP; negate the attack.
Goyo Guardian
Goyo Guardian

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 6 [ Warrior / Synchro / Effect ] ATK 2800 DEF 2000
1 EARTH Tuner + 1+ non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
Geartown
Geartown

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
Kunai with Chain
Kunai with Chain

PS

Platinum Secret Rare
X
TRAP TRAP
Activate 1 or both of these effects (simultaneously);
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
Zombie World
Zombie World

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
Thunder King Rai-Oh
Thunder King Rai-Oh

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1900 DEF 800
Neither player can add cards from their Deck to their hand except by drawing them. When your opponent would Special Summon exactly 1 monster (Quick Effect): You can send this face-up card to the GY; negate the Special Summon, and if you do, destroy it.
Plaguespreader Zombie
Plaguespreader Zombie

PS

Platinum Secret Rare
X
DARK DARK Level Level 2 [ Zombie / Tuner / Effect ] ATK 400 DEF 200
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
The White Stone of Legend
The White Stone of Legend

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 300 DEF 250
If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
Secret Village of the Spellcasters
Secret Village of the Spellcasters

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness

PS

Platinum Secret Rare
X
DARK DARK Level Level 7 [ Fiend / Effect ] ATK 2700 DEF 2500
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage.
●Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
●Effect damage: Inflict damage to your opponent equal to the damage you took.
Dandylion
Dandylion

Forbidden

Forbidden

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 3 [ Plant / Effect ] ATK 300 DEF 300
If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon

PS

Platinum Secret Rare
X
DARK DARK Level Level 10 [ Dragon / Effect ] ATK 2800 DEF 2400
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
Armory Arm
Armory Arm

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 4 [ Machine / Synchro / Effect ] ATK 1800 DEF 1200
1 Tuner + 1+ non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK.
Debris Dragon
Debris Dragon

PS

Platinum Secret Rare
X
WIND WIND Level Level 4 [ Dragon / Tuner / Effect ] ATK 1000 DEF 2000
When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
Blackwing - Gale the Whirlwind
Blackwing - Gale the Whirlwind

PS

Platinum Secret Rare
X
DARK DARK Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 1300 DEF 400
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK/DEF become half its current ATK/DEF.
Dark End Dragon
Dark End Dragon

PS

Platinum Secret Rare
X
DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 2600 DEF 2100
1 Tuner + 1+ non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses exactly 500 ATK/DEF, and if it does, send that target to the GY.
Blackwing - Kalut the Moon Shadow
Blackwing - Kalut the Moon Shadow

PS

Platinum Secret Rare
X
DARK DARK Level Level 3 [ Winged Beast / Effect ] ATK 1400 DEF 1000
During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn.
Koa'ki Meiru Drago
Koa'ki Meiru Drago

PS

Platinum Secret Rare
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1900 DEF 1600
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.
Black Whirlwind
Black Whirlwind

PS

Platinum Secret Rare
X
SPELL SPELL Continuous Continuous
When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
Infernity Archfiend
Infernity Archfiend

PS

Platinum Secret Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 1200
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
X-Saber Airbellum
X-Saber Airbellum

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 3 [ Beast / Tuner / Effect ] ATK 1600 DEF 200
If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
Ally of Justice Catastor
Ally of Justice Catastor

PS

Platinum Secret Rare
X
DARK DARK Level Level 5 [ Machine / Synchro / Effect ] ATK 2200 DEF 1200
1 Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.
Tragoedia
Tragoedia

PS

Platinum Secret Rare
X
DARK DARK Level Level 10 [ Fiend / Effect ] ATK ? DEF ?
When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
Blackwing - Vayu the Emblem of Honor
Blackwing - Vayu the Emblem of Honor

PS

Platinum Secret Rare
X
DARK DARK Level Level 1 [ Winged Beast / Tuner / Effect ] ATK 800 DEF 0
This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
Fishborg Blaster
Fishborg Blaster

Forbidden

Forbidden

PS

Platinum Secret Rare
X
WATER WATER Level Level 1 [ Fish / Tuner / Effect ] ATK 100 DEF 200
If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your GY. If this card is used as Synchro Material, all other Synchro Materials must be WATER.
XX-Saber Gottoms
XX-Saber Gottoms

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 9 [ Beast-Warrior / Synchro / Effect ] ATK 3100 DEF 2600
1 Tuner + 1+ EARTH monsters
You can Tribute 1 "X-Saber" monster; discard 1 random card from your opponent's hand.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier

PS

Platinum Secret Rare
X
WATER WATER Level Level 6 [ Sea Serpent / Synchro / Effect ] ATK 2300 DEF 1400
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Quickdraw Synchron
Quickdraw Synchron

PS

Platinum Secret Rare
X
WIND WIND Level Level 5 [ Machine / Tuner / Effect ] ATK 700 DEF 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
Gateway of the Six
Gateway of the Six

Limited

Limited

PS

Platinum Secret Rare
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
Obelisk the Tormentor
Obelisk the Tormentor

PS

Platinum Secret Rare
X
DIVINE DIVINE Level Level 10 [ Divine-Beast / Effect ] ATK 4000 DEF 4000
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
Elemental HERO Absolute Zero
Elemental HERO Absolute Zero

PS

Platinum Secret Rare
X
WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
Drill Warrior
Drill Warrior

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 6 [ Warrior / Synchro / Effect ] ATK 2400 DEF 2000
"Drill Synchron" + 1+ non-Tuner monsters
Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your GY to your hand.
Machina Fortress
Machina Fortress

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 7 [ Machine / Effect ] ATK 2500 DEF 1600
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
Machina Gearframe
Machina Gearframe

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Machine / Union / Effect ] ATK 1800 DEF 0
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Starlight Road
Starlight Road

PS

Platinum Secret Rare
X
TRAP TRAP
When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
Ronintoadin
Ronintoadin

Forbidden

Forbidden

PS

Platinum Secret Rare
X
WATER WATER Level Level 2 [ Aqua / Effect ] ATK 100 DEF 2000
Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.
Herald of Perfection
Herald of Perfection

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 2800
You can Ritual Summon this card with "Dawn of the Herald". When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
Naturia Beast
Naturia Beast

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 5 [ Beast / Synchro / Effect ] ATK 2200 DEF 1700
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
Fabled Raven
Fabled Raven

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 2 [ Fiend / Tuner / Effect ] ATK 1300 DEF 1000
Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.
Scrap Dragon
Scrap Dragon

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 8 [ Dragon / Synchro / Effect ] ATK 2800 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.
Horn of the Phantom Beast
Horn of the Phantom Beast

PS

Platinum Secret Rare
X
TRAP TRAP
Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
Jurrac Guaiba
Jurrac Guaiba

PS

Platinum Secret Rare
X
FIRE FIRE Level Level 4 [ Dinosaur / Effect ] ATK 1700 DEF 400
If this card destroys an opponent's monster by battle: You can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck, but it cannot declare an attack this turn.
Naturia Barkion
Naturia Barkion

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 6 [ Dragon / Synchro / Effect ] ATK 2500 DEF 1800
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.
Slifer the Sky Dragon
Slifer the Sky Dragon

PS

Platinum Secret Rare
X
DIVINE DIVINE Level Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
Glow-Up Bulb
Glow-Up Bulb

Forbidden

Forbidden

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 1 [ Plant / Tuner / Effect ] ATK 100 DEF 100
If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
Vanity's Emptiness
Vanity's Emptiness

Forbidden

Forbidden

PS

Platinum Secret Rare
X
TRAP TRAP Continuous Continuous
Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card.
Genex Ally Birdman
Genex Ally Birdman

PS

Platinum Secret Rare
X
DARK DARK Level Level 3 [ Machine / Tuner / Effect ] ATK 1400 DEF 400
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
Dragon Ravine
Dragon Ravine

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
Once per turn: You can discard 1 card, then activate 1 of these effects;
●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
●Send 1 Dragon monster from your Deck to the GY.
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 500
If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK/DEF.
Legendary Six Samurai - Shi En
Legendary Six Samurai - Shi En

PS

Platinum Secret Rare
X
DARK DARK Level Level 5 [ Warrior / Synchro / Effect ] ATK 2500 DEF 1400
1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
Reborn Tengu
Reborn Tengu

PS

Platinum Secret Rare
X
WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 600
If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.
Master Hyperion
Master Hyperion

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2700 DEF 2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
Miracle Contact
Miracle Contact

PS

Platinum Secret Rare
X
SPELL SPELL
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are mentioned on an "Elemental HERO" Fusion Monster that mentions "Elemental HERO Neos" as material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Reactan, Dragon Ruler of Pebbles
Reactan, Dragon Ruler of Pebbles

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1200
You can discard this card and 1 Dragon or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck, but it cannot attack this turn. You can only use this effect of "Reactan, Dragon Ruler of Pebbles" once per turn.
Stream, Dragon Ruler of Droplets
Stream, Dragon Ruler of Droplets

PS

Platinum Secret Rare
X
WATER WATER Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 2000
You can discard this card and 1 Dragon or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck, but it cannot attack this turn. You can only use this effect of "Stream, Dragon Ruler of Droplets" once per turn.
Burner, Dragon Ruler of Sparks
Burner, Dragon Ruler of Sparks

PS

Platinum Secret Rare
X
FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 1000 DEF 200
You can discard this card and 1 Dragon or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck, but it cannot attack this turn. You can only use this effect of "Burner, Dragon Ruler of Sparks" once per turn.
Lightning, Dragon Ruler of Drafts
Lightning, Dragon Ruler of Drafts

PS

Platinum Secret Rare
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1800
You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.
Dark Magician Girl the Dragon Knight
Dark Magician Girl the Dragon Knight

PS

Platinum Secret Rare
X
DARK DARK Level Level 7 [ Dragon / Fusion / Effect ] ATK 2600 DEF 1700
"Dark Magician Girl" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
Shurit, Strategist of the Nekroz
Shurit, Strategist of the Nekroz

PS

Platinum Secret Rare
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 300 DEF 1800
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
Nekroz of Brionac
Nekroz of Brionac

PS

Platinum Secret Rare
X
WATER WATER Level Level 6 [ Warrior / Ritual / Effect ] ATK 2300 DEF 1400
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn.
●You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
●You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
Nekroz of Trishula
Nekroz of Trishula

PS

Platinum Secret Rare
X
WATER WATER Level Level 9 [ Warrior / Ritual / Effect ] ATK 2700 DEF 2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)
Nekroz of Unicore
Nekroz of Unicore

PS

Platinum Secret Rare
X
WATER WATER Level Level 4 [ Spellcaster / Ritual / Effect ] ATK 2300 DEF 1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
Nekroz of Valkyrus
Nekroz of Valkyrus

PS

Platinum Secret Rare
X
WATER WATER Level Level 8 [ Spellcaster / Ritual / Effect ] ATK 2900 DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
Anti-Magic Arrows
Anti-Magic Arrows

PS

Platinum Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation.
Card of Demise
Card of Demise

Limited

Limited

PS

Platinum Secret Rare
X
SPELL SPELL
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
Palladium Oracle Mahad
Palladium Oracle Mahad

PS

Platinum Secret Rare
X
LIGHT LIGHT Level Level 7 [ Spellcaster / Effect ] ATK 2500 DEF 2100
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
Full Force Virus
Full Force Virus

PS

Platinum Secret Rare
X
TRAP TRAP
Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less DEF.
Dark Magician the Dragon Knight
Dark Magician the Dragon Knight

PS

Platinum Secret Rare
X
DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2500
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
Sky Striker Mobilize - Engage!
Sky Striker Mobilize - Engage!

PS

Platinum Secret Rare
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
Fusion Destiny
Fusion Destiny

PS

Platinum Secret Rare
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
Soul Servant
Soul Servant

PS

Platinum Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
Toon Black Luster Soldier
Toon Black Luster Soldier

PS

Platinum Secret Rare
X
EARTH EARTH Level Level 8 [ Warrior / Toon / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.
Duel Tower
Duel Tower

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field.
Sky Striker Mobilize - Linkage!
Sky Striker Mobilize - Linkage!

PS

Platinum Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
Duel Academy
Duel Academy

PS

Platinum Secret Rare
X
SPELL SPELL Field Field
This card gains these effects based on the Monster Types on the field.
●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
●Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
On Your Mark, Get Set, DUEL!
On Your Mark, Get Set, DUEL!

PS

Platinum Secret Rare
X
SPELL SPELL Continuous Continuous
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.