Total of 198 Card(s)
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- Slifer the Sky Dragon
-
PSE
Prismatic Secret Rare - X
- DIVINE Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
- Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
- King's Knight
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
- When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
- Queen's Knight
- X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600
- This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
- Jack's Knight
- X
- LIGHT Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000
- A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
- Joker's Knight
- X
- LIGHT Level 5 [ Warrior / Effect ] ATK 2000 DEF 1400
- You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
- Imperial Bower
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
- If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
- Arcana Triumph Joker
- X
- LIGHT Level 10 [ Warrior / Effect ] ATK ? DEF 2500
- If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. Gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
- Big Shield Gardna
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 100 DEF 2600
- When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
- Obnoxious Celtic Guard
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
- Cannot be destroyed by battle with a monster that has 1900 or more ATK.
- Breaker the Magical Warrior
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
- Magikuriboh
- X
- DARK Level 1 [ Fiend / Effect ] ATK 300 DEF 200
- During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.
- Dark Magician
- X
- DARK Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Dark Magician Girl
- X
- DARK Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700
- Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
- Swords of Revealing Light
- X
- SPELL
- After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
- Monster Reborn
-
Limited
Limited - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
- Thunderspeed Summon
- X
- SPELL Quick-Play
-
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead.
●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.
You can only activate 1 "Thunderspeed Summon" per turn.
- Spell Shattering Arrow
- X
- SPELL Quick-Play
- Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
- Joker's Wild
- X
- TRAP
- During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that card's activation effect. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
- Court of Cards
- X
- TRAP Continuous
- If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.
- Quaking Mirror Force
- X
- TRAP
- When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
- Dust Tornado
- X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Obelisk the Tormentor
-
PSE
Prismatic Secret Rare - X
- DIVINE Level 10 [ Divine-Beast / Effect ] ATK 4000 DEF 4000
- Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
- Blue-Eyes White Dragon
- X
- LIGHT Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
- This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
- The King of D.
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1100
- This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
- Des Feral Imp
- X
- DARK Level 4 [ Reptile / Flip / Effect ] ATK 1600 DEF 1800
- FLIP: Target 1 card in your GY; shuffle that target into the Deck.
- Ancient Lamp
- X
- WIND Level 3 [ Spellcaster / Effect ] ATK 900 DEF 1400
- During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; change the attack target to that opponent's monster and perform damage calculation.
- La Jinn the Mystical Genie of the Lamp
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1800 DEF 1000
- A genie of the lamp that is at the beck and call of its master.
- X-Head Cannon
- X
- LIGHT Level 4 [ Machine / Normal ] ATK 1800 DEF 1500
- A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
- Y-Dragon Head
- X
- LIGHT Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1600
- Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Z-Metal Tank
- X
- LIGHT Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1300
- Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Enemy Controller
- X
- SPELL Quick-Play
-
Activate 1 of these effects;
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
- Shrink
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
- Union Hangar
- X
- SPELL Field
- When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
- The Flute of Summoning Dragon
- X
- SPELL
- Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
- Dragon Revival Rhapsody
- X
- SPELL
- If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them, also for the rest of this turn after this card resolves, your opponent takes no damage. You can only activate 1 "Dragon Revival Rhapsody" per turn.
- Trade-In
- X
- SPELL
- Discard 1 Level 8 monster; draw 2 cards.
- Union Scramble
- X
- TRAP
- Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
- Shadow Spell
- X
- TRAP Continuous
- Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
- Loop of Destruction
- X
- TRAP Continuous
- This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
- Champion's Vigilance
- X
- TRAP Counter
- If you control a Level 7 or higher Normal Monster, when a monster(s) would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.
- XYZ-Dragon Cannon
- X
- LIGHT Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2600
-
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
- XY-Dragon Cannon
- X
- LIGHT Level 6 [ Machine / Fusion / Effect ] ATK 2200 DEF 1900
-
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
- XZ-Tank Cannon
- X
- LIGHT Level 6 [ Machine / Fusion / Effect ] ATK 2400 DEF 2100
-
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target.
- Gilford the Lightning
- X
- LIGHT Level 8 [ Warrior / Effect ] ATK 2800 DEF 1400
- You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
- Total Defense Shogun
- X
- DARK Level 6 [ Warrior / Effect ] ATK 1550 DEF 2500
- If this card is Normal or Flip Summoned: Change it to Defense Position. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
- Jinzo
- X
- DARK Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
- Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
- Absolute Crusader
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).
- Blue Flame Swordsman
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
- Once per turn, during the Battle Phase (Quick Effect): You can target 1 other Warrior monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish this card from your GY, then target 1 FIRE Warrior monster in your GY; Special Summon that target.
- Valkyrian Knight
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1900 DEF 1200
- Monsters your opponent controls cannot target Warrior monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the GY: You can banish this card and 1 Warrior monster from your GY, then target 1 Level 5 or higher Warrior monster in your GY; Special Summon that target.
- Penguin Soldier
- X
- WATER Level 2 [ Aqua / Flip / Effect ] ATK 750 DEF 500
- FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
- D.D. Warrior
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1200 DEF 1000
- After damage calculation, if this card battled a monster: Banish that monster, also banish this card.
- Invader of the Throne
- X
- EARTH Level 4 [ Warrior / Flip / Effect ] ATK 1350 DEF 1700
- FLIP: Target 1 monster your opponent controls; switch control of it with this card. This effect cannot be activated during the Battle Phase.
- Command Knight
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1200 DEF 1900
- All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
- Gearfried the Iron Knight
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
- If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
- Sol and Luna
- X
- SPELL Quick-Play
-
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
●Face-up: Change it to face-down Defense Position.
●Face-down: Change it to face-up Defense Position.
You can only activate 1 "Sol and Luna" per turn.
- Fissure
- X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
- Reinforcement of the Army
-
Limited
Limited - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- United We Stand
- X
- SPELL Equip
- The equipped monster gains 800 ATK/DEF for each face-up monster you control.
- Fusion Sword Murasame Blade
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
- Trap Hole of Spikes
- X
- TRAP
- When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
- Fairy Box
- X
- TRAP Continuous
- When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. Once per turn, during your Standby Phase, pay 500 LP, or destroy this card.
- Floodgate Trap Hole
- X
- TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
- Kunai with Chain
- X
- TRAP
-
Activate 1 or both of these effects (simultaneously);
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
- Blast with Chain
- X
- TRAP
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by card effect while equipped: Target 1 card on the field; destroy that target.
- The Winged Dragon of Ra
-
PSE
Prismatic Secret Rare - X
- DIVINE Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
- Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
- The Winged Dragon of Ra - Immortal Phoenix
- X
- DIVINE Level 10 [ Divine-Beast / Effect ] ATK 4000 DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. Unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.
- The Winged Dragon of Ra - Sphere Mode
- X
- DIVINE Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
- Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
- Holding Arms
- X
- DARK Level 4 [ Fiend / Effect ] ATK 500 DEF 1200
- If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
- Makyura the Destructor
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1600 DEF 1200
- If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
- Lord Poison
- X
- WATER Level 4 [ Plant / Effect ] ATK 1500 DEF 1000
- If this card is destroyed by battle and sent to the GY: Target 1 Plant monster in your GY, except "Lord Poison"; Special Summon that target.
- Lekunga
- X
- WATER Level 4 [ Plant / Effect ] ATK 1700 DEF 500
- You can banish 2 WATER monsters from your GY; Special Summon 1 "Lekunga Token" (Plant/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
- Granadora
- X
- WATER Level 4 [ Reptile / Effect ] ATK 1900 DEF 700
- If this card is Summoned: Gain 1000 LP. If this card is destroyed and sent to the GY: You take 2000 damage.
- Lava Golem
- X
- FIRE Level 8 [ Fiend / Effect ] ATK 3000 DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
- Revival Jam
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1500 DEF 500
- When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
- Reactor Slime
- X
- WATER Level 4 [ Aqua / Effect ] ATK 500 DEF 500
- During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
- Dark Jeroid
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1200 DEF 1500
- If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
- Newdoria
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
- If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
- Millennium Revelation
- X
- SPELL Continuous
- You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
- Owner's Seal
- X
- SPELL
- Return control of all monsters on the field to their owners.
- Remove Trap
- X
- SPELL
- Target 1 face-up Trap on the field; destroy it.
- Malevolent Catastrophe
- X
- TRAP
- When an opponent's monster declares an attack: Destroy all Spells and Traps on the field.
- Hidden Soldiers
- X
- TRAP
- When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand.
- Sakuretsu Armor
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
- Nightmare Wheel
- X
- TRAP Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
- Metal Reflect Slime
- X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000) (this card is also still a Trap). If Summoned this way, this card cannot attack.
- Dark Necrofear
- X
- DARK Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
- Dark Ruler Ha Des
- X
- DARK Level 6 [ Fiend / Effect ] ATK 2450 DEF 1600
- Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
- Invader of Darkness
- X
- DARK Level 8 [ Fiend / Effect ] ATK 2900 DEF 2500
- Your opponent cannot activate Quick-Play Spell Cards.
- Doomcaliber Knight
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1900 DEF 1800
- Cannot be Special Summoned. When a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.
- Snipe Hunter
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1500 DEF 600
- You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
- Sangan
- X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
- If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
- Fiendish Rhino Warrior
- X
- EARTH Level 3 [ Fiend / Effect ] ATK 1400 DEF 900
- Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
- Winged Minion
- X
- DARK Level 2 [ Fiend / Effect ] ATK 700 DEF 700
- Tribute this card, then target 1 Fiend monster on the field; it gains 700 ATK/DEF while face-up in the Monster Zone.
- Jowls of Dark Demise
- X
- WATER Level 2 [ Fiend / Flip / Effect ] ATK 200 DEF 100
- FLIP: Target 1 monster your opponent controls; gain control of it (until the End Phase), and if you do, it can attack your opponent directly this turn.
- Doomdog Octhros
- X
- DARK Level 3 [ Fiend / Effect ] ATK 800 DEF 800
- If this card is sent from the field to the GY: Add 1 Level 8 Fiend monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
- Fusion Devourer
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1400 DEF 1200
- If this card battles a Fusion Monster, that Fusion Monster's ATK becomes 0 during the Damage Step only.
- Night Assailant
- X
- DARK Level 3 [ Fiend / Flip / Effect ] ATK 200 DEF 500
-
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
- Destiny Board
- X
- TRAP Continuous
- When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
- Spirit Message "I"
- X
- SPELL Continuous
- Can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "N"
- X
- SPELL Continuous
- Can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "A"
- X
- SPELL Continuous
- Can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "L"
- X
- SPELL Continuous
- Can only be placed on the field by the effect of "Destiny Board".
- Dark Spirit's Mastery
- X
- SPELL
- Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.
- Spiritualism
- X
- SPELL
- Target 1 Spell/Trap your opponent controls; return that target to the hand. This card's activation and effect cannot be negated.
- Premature Burial
-
Forbidden
Forbidden - X
- SPELL Equip
- Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
- Foolish Burial
-
Limited
Limited - X
- SPELL
- Send 1 monster from your Deck to the GY.
- Offerings to the Doomed
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
- Sentence of Doom
- X
- TRAP Continuous
- You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.
- Zoma the Spirit
- X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) (this card is also still a Trap). If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
- Mudora the Sword Oracle
-
Limited
Limited - X
- EARTH Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
- You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.
- Cataclysmic Crusted Calcifida
- X
- EARTH Level 8 [ Fairy / Effect ] ATK 2600 DEF 200
- If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn.
- Agido
- X
- EARTH Level 4 [ Fairy / Effect ] ATK 1500 DEF 1300
- If this card is destroyed by battle and sent to the GY: Roll a six-sided die, then you can Special Summon 1 Fairy monster from your GY whose Level is equal to the result. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
- Kelbek
- X
- EARTH Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
- If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
- Mudora
- X
- EARTH Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
- Gains 200 ATK for each Fairy monster in your GY.
- Keldo
- X
- EARTH Level 4 [ Fairy / Effect ] ATK 1200 DEF 1600
- If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.
- Zolga
- X
- EARTH Level 4 [ Fairy / Effect ] ATK 1700 DEF 1200
- If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
- Airknight Parshath
- X
- LIGHT Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
- If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Draw 1 card.
- Gravekeeper's Commandant
- X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1500
- You can discard this card to the GY; add 1 "Necrovalley" from your Deck to your hand.
- Gravekeeper's Spy
- X
- DARK Level 4 [ Spellcaster / Flip / Effect ] ATK 1200 DEF 2000
- FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
- Gravekeeper's Descendant
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1200
- You can Tribute 1 other face-up "Gravekeeper's" monster, then target 1 card your opponent controls; destroy that target.
- Gravekeeper's Recruiter
- X
- DARK Level 3 [ Spellcaster / Effect ] ATK 1200 DEF 1500
- If this card you control is sent to your GY: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
- Gravekeeper's Oracle
- X
- DARK Level 10 [ Spellcaster / Effect ] ATK 2000 DEF 1500
-
You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for its Summon;
●This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.
●Destroy all Set monsters your opponent controls.
●All monsters your opponent currently controls lose 2000 ATK/DEF.
- Necrovalley
- X
- SPELL Field
- All "Gravekeeper's" monsters on the field gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
- Dragged Down into the Grave
- X
- SPELL
- Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
- Bashing Shield
- X
- SPELL Equip
- Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from battles involving it.
- Exchange of the Spirit
- X
- TRAP
- If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
- Gravekeeper's Trap
- X
- TRAP Continuous
- While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.
- Wall of Disruption
- X
- TRAP
- When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.
- Rite of Spirit
- X
- TRAP
- Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".
- Blast Held by a Tribute
- X
- TRAP
- When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.
- Mystical Beast of Serket
- X
- EARTH Level 6 [ Fairy / Effect ] ATK 2500 DEF 2000
- If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK.
- Guardian Sphinx
- X
- EARTH Level 5 [ Rock / Effect ] ATK 1700 DEF 2400
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Return all monsters your opponent controls to the hand.
- The End of Anubis
- X
- DARK Level 6 [ Fiend / Effect ] ATK 2500 DEF 0
- All cards and effects that target a card(s) in the GY or that activate in the GY are negated.
- Gravekeeper's Guard
- X
- DARK Level 4 [ Spellcaster / Flip / Effect ] ATK 1000 DEF 1900
- FLIP: Target 1 monster your opponent controls; return that target to the hand.
- Swarm of Centipedes
- X
- DARK Level 3 [ Insect / Effect ] ATK 1500 DEF 500
- If this card is flipped face-up: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use this effect of "Swarm of Centipedes" once per turn. Once per turn, during your Main Phase: You can change this card to face-down Defense Position.
- Swarm of Scarabs
- X
- DARK Level 3 [ Insect / Effect ] ATK 500 DEF 1000
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
- Swarm of Locusts
- X
- DARK Level 3 [ Insect / Effect ] ATK 1000 DEF 500
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
- Des Lacooda
- X
- EARTH Level 3 [ Zombie / Effect ] ATK 500 DEF 600
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
- Mirage of Nightmare
-
Forbidden
Forbidden - X
- SPELL Continuous
- Once per turn, during your opponent's Standby Phase: Draw until you have 4 cards in your hand. If you do, once during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
- Double Snare
- X
- SPELL
- Target 1 face-up card on the field that has an effect that negates Trap effects; destroy it.
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
- Book of Moon
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Embodiment of Apophis
- X
- TRAP Continuous
- During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap).
- Tiki Curse
- X
- TRAP Continuous
- Special Summon this card as an Effect Monster (Rock/DARK/Level 4/ATK 1800/DEF 1000) (this card is also still a Trap). While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
- Tiki Soul
- X
- TRAP Continuous
- Special Summon this card as an Effect Monster (Rock/LIGHT/Level 4/ATK 1000/DEF 1800) (this card is also still a Trap). While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card and sent to your GY, you can Set it in the Spell & Trap Zone instead.
- Ordeal of a Traveler
- X
- TRAP Continuous
- Once per battle, when an opponent's monster declares an attack: You can activate this effect; Your opponent chooses 1 random card in your hand and calls the card type (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
- Waboku
- X
- TRAP
- You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
- Judgment of Anubis
- X
- TRAP Counter
- When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
- Curse of Anubis
- X
- TRAP
- Change all Effect Monsters on the field to Defense Position. For the rest of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
- Harpie's Pet Dragon - Fearsome Fire Blast
- X
- WIND Level 7 [ Dragon / Effect ] ATK 2000 DEF 2500
- Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY.
- Harpie Dancer
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1200 DEF 1000
- You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY.
- Harpie Queen
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1900 DEF 1200
- This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.
- Harpie Channeler
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1300
- You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while on the field or in the GY.
- Harpie Lady 1
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
All WIND monsters on the field gain 300 ATK.
- Harpie Lady 2
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
- Cyber Harpie Lady
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 1300
- (This card's name is always treated as "Harpie Lady".)
- Harpie Lady Sisters
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100
- Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
- Amazoness Princess
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1200 DEF 900
- This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".
- Amazoness Chain Master
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
- When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
- Amazoness Swords Woman
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- Your opponent takes any battle damage you would have taken from battles involving this card instead.
- Amazoness Queen
- X
- EARTH Level 6 [ Warrior / Effect ] ATK 2400 DEF 1800
- "Amazoness" monsters you control cannot be destroyed by battle.
- Hysteric Sign
- X
- SPELL Continuous
- When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.
- Elegant Egotist
- X
- SPELL
- If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
- Harpies' Hunting Ground
- X
- SPELL Field
- All Winged Beast monsters on the field gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
- Amazoness Call
- X
- SPELL Quick-Play
- Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn.
- Amazoness Fighting Spirit
- X
- SPELL Continuous
- If your "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Hysteric Party
- X
- TRAP Continuous
- Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your GY. When this face-up card leaves the field, destroy those monsters.
- Amazoness Onslaught
- X
- TRAP Continuous
- Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.
- Mirror Wall
- X
- TRAP Continuous
- Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
- Windstorm of Etaqua
- X
- TRAP
- Change the battle positions of all face-up monsters your opponent controls.
- Shinato, King of a Higher Plane
- X
- LIGHT Level 8 [ Fairy / Ritual / Effect ] ATK 3300 DEF 3000
- You can Ritual Summon this card with "Shinato's Ark". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. If this card destroys an opponent's Defense Position monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK.
- Shinato's Ark
- X
- SPELL Ritual
- This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Hino-Kagu-Tsuchi
- X
- FIRE Level 8 [ Pyro / Spirit / Effect ] ATK 2800 DEF 2900
- Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: They discard their entire hand during the Draw Phase of the next turn, before the turn player draws.
- Otohime
- X
- LIGHT Level 3 [ Spellcaster / Spirit / Effect ] ATK 0 DEF 100
- Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.
- Asura Priest
- X
- LIGHT Level 4 [ Fairy / Spirit / Effect ] ATK 1700 DEF 1200
- Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Can attack all monsters your opponent controls once each.
- Sword of Kusanagi
- X
- SPELL Equip
- Equip only to a Spirit monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the GY: Return this card to your hand.
- Magician's Valkyria
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1800
- Monsters your opponent controls cannot target face-up Spellcaster monsters for attacks, except this one.
- Witch of the Black Forest
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1200
- If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
- Fire Sorcerer
- X
- FIRE Level 4 [ Spellcaster / Flip / Effect ] ATK 1000 DEF 1500
- FLIP: Banish 2 random cards from your hand; inflict 800 damage to your opponent.
- Shining Angel
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 800
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in Attack Position.
- Angel O1
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 200 DEF 300
- You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Guiding Light
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 0 DEF 0
- When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target.
- Nightmare Penguin
- X
- WATER Level 4 [ Aqua / Effect ] ATK 900 DEF 1800
- WATER monsters you control gain 200 ATK. If this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
- Injection Fairy Lily
- X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 400 DEF 1500
- Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only.
- Mystic Tomato
- X
- DARK Level 4 [ Plant / Effect ] ATK 1400 DEF 1100
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in Attack Position.
- Spirit Reaper
- X
- DARK Level 3 [ Zombie / Effect ] ATK 300 DEF 200
- Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
- Thunder Ball
- X
- DARK Level 3 [ Fiend / Effect ] ATK 450 DEF 400
- At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn.
- Orgoth the Relentless
- X
- EARTH Level 7 [ Warrior / Effect ] ATK 2500 DEF 2450
-
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects.
●1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn.
●3 or 4: Draw 2 cards.
●5 or 6: This card can attack directly this turn.
- Flying Kamakiri #1
- X
- WIND Level 4 [ Insect / Effect ] ATK 1400 DEF 900
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in Attack Position.
- Prime Material Dragon
- X
- LIGHT Level 6 [ Dragon / Effect ] ATK 2400 DEF 2000
- Any effect that would inflict damage to a player increases their LP by the same amount, instead. When a card or effect is activated that would destroy a monster(s) on the field (Quick Effect): You can send 1 card from your hand to the GY; negate the activation, and if you do, destroy it.
- Mobius the Frost Monarch
- X
- WATER Level 6 [ Aqua / Effect ] ATK 2400 DEF 1000
- When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets.
- Tribe-Infecting Virus
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1600 DEF 1000
- Discard 1 card, then declare 1 Monster Type; destroy all monsters on the field with the declared Type.
- King of the Swamp
- X
- WATER Level 3 [ Aqua / Effect ] ATK 500 DEF 1100
- This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.
- The Melody of Awakening Dragon
- X
- SPELL
- Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
- Breakthrough Skill
- X
- TRAP
- Target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; negate the effects of that target until the end of this turn.
- Red-Eyes Black Dragon
- X
- DARK Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
- A ferocious dragon with a deadly attack.
- Blue-Eyes Ultimate Dragon
- X
- LIGHT Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800
- "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
- Maxx "C"
-
Forbidden
Forbidden - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.