Total of 100 Card(s)
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- Elemental HERO Neos
- X
- LIGHT Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
- A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
- Elemental HERO Neos Alius
- X
- LIGHT Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300
-
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
- Card Trooper
- X
- EARTH Level 3 [ Machine / Effect ] ATK 400 DEF 400
- Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
- Cross Porter
- X
- DARK Level 2 [ Warrior / Effect ] ATK 400 DEF 400
- You can target 1 monster you control; send that target to the GY, and if you do, Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the GY: You can add 1 "Neo-Spacian" monster from your Deck to your hand.
- Dandylion
-
Forbidden
Forbidden - X
- EARTH Level 3 [ Plant / Effect ] ATK 300 DEF 300
- If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
- Neo-Spacian Air Hummingbird
- X
- WIND Level 3 [ Winged Beast / Effect ] ATK 800 DEF 600
- Once per turn: You can gain 500 LP for each card in your opponent's hand.
- Neo-Spacian Aqua Dolphin
- X
- WATER Level 3 [ Warrior / Effect ] ATK 600 DEF 800
- Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
- Neo-Spacian Dark Panther
- X
- DARK Level 3 [ Beast / Effect ] ATK 1000 DEF 500
- Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
- Neo-Spacian Glow Moss
- X
- LIGHT Level 3 [ Plant / Effect ] ATK 300 DEF 900
-
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
- Neo-Spacian Grand Mole
- X
- EARTH Level 3 [ Rock / Effect ] ATK 900 DEF 300
- At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
- Neo Space
- X
- SPELL Field
- "Elemental HERO Neos" and all Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material gain 500 ATK. Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
- Generation Next
- X
- SPELL Quick-Play
- If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
- O - Oversoul
- X
- SPELL
- Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
- Contact Gate
- X
- SPELL
- Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that mentions "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
- Convert Contact
- X
- SPELL
- If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.
- EN Shuffle
- X
- SPELL
- Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.
- Galaxy Cyclone
- X
- SPELL
- Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
- NEXT
- X
- TRAP
- Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
- Hero Blast
- X
- TRAP
- Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
- Limit Reverse
- X
- TRAP Continuous
- Target 1 monster with 1000 or less ATK in your GY; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
- Elemental HERO Aqua Neos
- X
- WATER Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
- Elemental HERO Glow Neos
- X
- LIGHT Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Return this card to the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, and if you do, apply this effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack directly this turn.
●Trap: Change this card to Defense Position.
- Elemental HERO Dark Neos
- X
- DARK Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck.
- Elemental HERO Grand Neos
- X
- EARTH Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
- Elemental HERO Storm Neos
- X
- WIND Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2500
-
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can destroy all Spells and Traps on the field. Once per turn, during the End Phase: Return this card to the Extra Deck. If this card is returned into the Extra Deck this way: Shuffle all cards on the field into the Deck.
- Elemental HERO Brave Neos
- X
- LIGHT Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that mentions "Elemental HERO Neos".
- Arcana Force XXI - The World
- X
- LIGHT Level 8 [ Fairy / Effect ] ATK 3100 DEF 3100
-
If this card is Summoned: Toss a coin.
●Heads: Once per turn, during your End Phase: You can send 2 monsters you control to the GY; skip your opponent's next turn.
●Tails: Once per turn, during your opponent's Draw Phase: Add the top card of their GY to their hand.
- Arcana Force 0 - The Fool
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 0 DEF 0
-
Cannot be destroyed by battle. Cannot be changed to Defense Position. If this card is Summoned: Toss a coin.
●Heads: Negate your card effects that target this card, and if you do, destroy them.
●Tails: Negate your opponent's card effects that target this card, and if you do, destroy them.
- Arcana Force I - The Magician
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1100 DEF 1100
-
If this card is Summoned: Toss a coin.
●Heads: If a Spell Card is activated, this card's ATK becomes double its original ATK until the end of that turn.
●Tails: If a Spell Card is activated, your opponent gains 500 LP.
- Arcana Force III - The Empress
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1300 DEF 1300
-
If this card is Summoned: Toss a coin.
●Heads: When your opponent Normal Summons/Sets a monster: You can Special Summon 1 "Arcana Force" monster from your hand.
●Tails: Each time your opponent Normal Summons/Sets a monster: Send 1 card from your hand to the GY.
- Arcana Force IV - The Emperor
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1400
-
If this card is Summoned: Toss a coin.
●Heads: All "Arcana Force" monsters you control gain 500 ATK.
●Tails: All "Arcana Force" monsters you control lose 500 ATK.
- Arcana Force VI - The Lovers
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1600 DEF 1600
-
If this card is Summoned: Toss a coin.
● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster.
● Tails: Neither player can Tribute Summon "Arcana Force" monsters.
- Arcana Force VII - The Chariot
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1700 DEF 1700
-
If this card is Summoned: Toss a coin.
●Heads: When this card destroys an opponent's monster by battle: You can Special Summon that monster to your field.
●Tails: Give control of this card to your opponent.
- Arcana Force XIV - Temperance
- X
- LIGHT Level 6 [ Fairy / Effect ] ATK 2400 DEF 2400
-
During damage calculation (Quick Effect): You can discard this card; you take no battle damage from that battle. If this card is Summoned: Toss a coin.
●Heads: Halve all battle damage you take.
●Tails: Halve all battle damage your opponent takes.
- Arcana Force XVIII - The Moon
- X
- LIGHT Level 7 [ Fairy / Effect ] ATK 2800 DEF 2800
-
If this card is Summoned: Toss a coin.
●Heads: Once per turn, during your Standby Phase: You can Special Summon 1 "Moon Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
●Tails: Once per turn, during your End Phase: Target 1 monster you control; give control of it to your opponent.
- Arcana Force EX - The Light Ruler
- X
- LIGHT Level 10 [ Fairy / Effect ] ATK 4000 DEF 4000
-
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the GY. If this card is Special Summoned: Toss a coin.
●Heads: When this card destroys an opponent's monster by battle and sends it to the GY: You can target 1 card in your GY; add that target to your hand.
●Tails: When a Spell/Trap Card, or monster effect, that targets this card is activated (Quick Effect): This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.
- Arcana Reading
- X
- SPELL
-
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.
●Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading".
●Tails: Your opponent adds 1 card from their Deck to their hand.
You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster.
You can only use each effect of "Arcana Reading" once per turn.
- Light Barrier
- X
- SPELL Field
-
Once per turn, during your Standby Phase: Toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase.
●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin.
●If your "Arcana Force" monster destroys an opponent's monster by battle: You gain LP equal to the destroyed monster's original ATK.
- Cup of Ace
- X
- SPELL
-
Toss a coin and apply this effect.
●Heads: Draw 2 cards.
●Tails: Your opponent draws 2 cards.
- The Fountain in the Sky
- X
- SPELL Continuous
- When a LIGHT monster is destroyed by battle and sent to your GY: You can banish that monster; gain LP equal to its ATK.
- Valhalla, Hall of the Fallen
- X
- SPELL Continuous
- Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
- Arcana Call
- X
- TRAP
- Target 1 "Arcana Force" monster you control and 1 "Arcana Force" monster in either GY; banish the second target from the GY, and if you do, until the End Phase, the first target's effect gained as a result of a coin toss becomes the banished monster's effect for the same coin toss result.
- Reversal of Fate
- X
- TRAP
- Target 1 "Arcana Force" monster you control; that monster's effect is now treated as the opposite coin toss result.
- Divine Wrath
- X
- TRAP Counter
- When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
- By Order of the Emperor
- X
- TRAP Continuous
- When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card.
- Inverse Universe
- X
- TRAP
- Switch the ATK/DEF of all face-up Effect Monsters on the field.
- Ultimate Tyranno
- X
- EARTH Level 8 [ Dinosaur / Effect ] ATK 3000 DEF 2200
- This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
- Sauropod Brachion
- X
- EARTH Level 8 [ Dinosaur / Effect ] ATK 1500 DEF 3000
- Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.
- Sabersaurus
- X
- EARTH Level 4 [ Dinosaur / Normal ] ATK 1900 DEF 500
- This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
- Animadorned Archosaur
- X
- LIGHT Level 1 [ Dinosaur / Effect ] ATK 0 DEF 0
- If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
- Babycerasaurus
- X
- EARTH Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500
- If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
- Black Veloci
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 300
- If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
- Tyranno Infinity
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK ? DEF 0
- The original ATK of this card becomes the number of your banished Dinosaur monsters x 1000.
- Destroyersaurus
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1100
- You can discard this card to the GY; add 1 "Jurassic World" from your Deck to your hand.
- Dyna Base
- X
- EARTH Level 4 [ Machine / Effect ] ATK 0 DEF 2100
- If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn.
- Dark Driceratops
- X
- EARTH Level 6 [ Dinosaur / Effect ] ATK 2400 DEF 1500
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Gilasaurus
- X
- EARTH Level 3 [ Dinosaur / Effect ] ATK 1400 DEF 400
- You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
- Big Evolution Pill
- X
- SPELL
- After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.
- Tail Swipe
- X
- SPELL
- Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.
- Fossil Dig
- X
- SPELL
- Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
- Jurassic World
- X
- SPELL Field
- All Dinosaur monsters on the field gain 300 ATK/DEF.
- Spacetime Transcendence
- X
- SPELL
- Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
- Typhoon
- X
- TRAP
- Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
- Survival Instinct
- X
- TRAP
- Banish any number of Dinosaur monsters from your GY; gain 400 LP for each Dinosaur monster banished to activate this card.
- Volcanic Eruption
- X
- TRAP
-
(This card is not treated as a "Volcanic" card.)
During your End Phase, if you control "Jurassic World": Destroy all cards on the field.
- Paleozoic Canadia
- X
- TRAP
- Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Dyna Tank
- X
- EARTH Level 7 [ Machine / Fusion / Effect ] ATK ? DEF 2100
-
1 Machine monster + 1 Dinosaur monster
Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY.
- Gaia Plate the Earth Giant
- X
- EARTH Level 8 [ Rock / Effect ] ATK 2800 DEF 1000
- Once per turn, during your Standby Phase, banish 1 Rock monster from your GY or send this card to the GY. You can Special Summon this card (from your hand) by banishing 2 Rock monsters from your GY. If this card battles an opponent's monster, that monster's ATK/DEF become halved during damage calculation only.
- Fossil Dyna Pachycephalo
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1200 DEF 1300
- If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
- Flint Cragger
- X
- EARTH Level 3 [ Rock / Effect ] ATK 800 DEF 1600
- If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn.
- Megarock Dragon
- X
- EARTH Level 7 [ Rock / Effect ] ATK ? DEF ?
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summon it x 700.
- Shell Knight
- X
- EARTH Level 4 [ Rock / Effect ] ATK 0 DEF 2000
- When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is sent to the GY by card effect, or destroyed by battle: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.
- Weathering Soldier
- X
- EARTH Level 4 [ Rock / Effect ] ATK 2000 DEF 1200
- If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that mentions "Fossil Fusion" except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
- Revival Golem
- X
- EARTH Level 4 [ Rock / Effect ] ATK 100 DEF 2100
-
If this card is sent from the Deck to the GY: Activate 1 of these effects;
●Special Summon this card.
●Add this card to your hand.
You can only use this effect of "Revival Golem" once per turn.
- Big-Tusked Mammoth
- X
- EARTH Level 5 [ Beast / Effect ] ATK 2000 DEF 1000
- Monsters your opponent controls cannot attack the turn they are Summoned.
- Fossil Tusker
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1800 DEF 0
- If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 400 damage to your opponent.
- Medusa Worm
- X
- EARTH Level 2 [ Rock / Effect ] ATK 500 DEF 600
- Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
- Time Stream
- X
- SPELL
- Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.
- Pot of Avarice
- X
- SPELL
- Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
- Re-Fusion
- X
- SPELL Equip
- Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
- Foolish Burial
-
Limited
Limited - X
- SPELL
- Send 1 monster from your Deck to the GY.
- Sakuretsu Armor
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
- Release from Stone
- X
- TRAP Continuous
- Target 1 of your banished Rock monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- A Feint Plan
- X
- TRAP
- Monsters cannot attack face-down monsters this turn.
- Blasting Fuse
- X
- TRAP
- If all zones of this card's column are occupied, while this card is Set: Destroy all cards in this column.
- Spiritual Earth Art - Kurogane
- X
- TRAP
- Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
- Fossil Dragon Skullgios
- X
- EARTH Level 8 [ Rock / Fusion / Effect ] ATK 3500 DEF 0
-
1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
- Fossil Machine Skull Buggy
- X
- EARTH Level 4 [ Rock / Fusion / Effect ] ATK 1400 DEF 1200
-
1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.
- Fossil Warrior Skull Bone
- X
- EARTH Level 4 [ Rock / Fusion / Effect ] ATK 2000 DEF 800
-
1 Rock monster + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
- Fossil Warrior Skull Knight
- X
- EARTH Level 6 [ Rock / Fusion / Effect ] ATK 2400 DEF 1100
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1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
- Armed Dragon LV10 White
- X
- LIGHT Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
- Cyberdark Cannon
- X
- DARK Level 3 [ Dragon / Effect ] ATK 1600 DEF 800
-
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
- Elemental HERO Prisma
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1700 DEF 1100
- Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase.
- Mokey Mokey Adrift
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 300 DEF 100
- This card's name becomes "Mokey Mokey" and is treated as a Normal Monster while face-up on the field or in the GY. You can discard this card; add 1 "Mokey Mokey" card from your Deck to your hand, except "Mokey Mokey Adrift".
- Miracle Fusion
- X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- White Veil
- X
- SPELL Equip
- While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an attack is declared involving the equipped monster: Negate the effects of face-up Spells/Traps your opponent controls until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spells and Traps your opponent controls. When this face-up card in a Spell & Trap Zone leaves the field, that player takes 3000 damage.
- Survival's End
- X
- TRAP
- Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your GY, then target 1 Dinosaur monster you control and 1 card your opponent controls; destroy them.
- Mokey Mokey King
- X
- LIGHT Level 6 [ Fairy / Fusion / Effect ] ATK 300 DEF 100
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"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY.
- Elemental HERO Wildedge
- X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300
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"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each.