Total of 33 Card(s)
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UR
Ultra RareUR
Ultra RareUR
Ultra RareUR
Ultra RareUR
Ultra RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
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CommonC
Common- Brain Crusher
- X
-
DARK
Level 7 [ Insect / Effect ]
ATK 2400 DEF 1500 - Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the GY this turn while you controlled it: You can target 1 of those destroyed monsters in the GY; Special Summon that target.
UR
Ultra Rare- Gearfried the Red-Eyes Iron Knight
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 1600 - Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
UR
Ultra Rare- Thousand-Eyes Restrict
- X
-
DARK
Level 1 [ Spellcaster / Fusion/Effect ]
ATK 0 DEF 0 -
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
UR
Ultra Rare- Vampire Awakening
- X
-
TRAP
- Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
UR
Ultra Rare- Gaia The Fierce Knight
- X
-
EARTH
Level 7 [ Warrior / Normal ]
ATK 2300 DEF 2100 - A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
SR
Super Rare- Jinzo
- X
-
DARK
Level 6 [ Machine / Effect ]
ATK 2400 DEF 1500 - Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
SR
Super Rare- Command Knight
- X
-
FIRE
Level 4 [ Warrior / Effect ]
ATK 1200 DEF 1900 - All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
SR
Super Rare- Skilled Dark Magician
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1900 DEF 1700 - Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
SR
Super Rare- Insect Princess
- X
-
WIND
Level 6 [ Insect / Effect ]
ATK 1900 DEF 1200 - All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK.
SR
Super Rare- Relinquished
- X
-
DARK
Level 1 [ Spellcaster / Ritual/Effect ]
ATK 0 DEF 0 - You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
SR
Super Rare- United We Stand
- X
-
SPELL
Equip
- The equipped monster gains 800 ATK/DEF for each face-up monster you control.
SR
Super Rare- Spell Shattering Arrow
- X
-
SPELL
Quick-Play
- Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
SR
Super Rare- Metal Reflect Slime
- X
-
TRAP
Continuous
- Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000) (this card is also still a Trap). If Summoned this way, this card cannot attack.
SR
Super Rare- Birthright
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Normal Monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
SR
Super Rare- Thousand-Eyes Idol
- X
-
DARK
Level 1 [ Spellcaster / Normal ]
ATK 0 DEF 0 - A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
C
Common- Mad Sword Beast
- X
-
EARTH
Level 4 [ Dinosaur / Effect ]
ATK 1400 DEF 1200 - If this card attacks a Defense Position monster, inflict piercing battle damage.
C
Common- Lava Golem
- X
-
FIRE
Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2500 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
C
Common- Black Tyranno
- X
-
EARTH
Level 7 [ Dinosaur / Effect ]
ATK 2600 DEF 1800 - If the only cards your opponent controls are Defense Position monsters, this card can attack directly.
C
Common- Granmarg the Rock Monarch
- X
-
EARTH
Level 6 [ Rock / Effect ]
ATK 2400 DEF 1000 - If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
C
Common- Black Stego
- X
-
EARTH
Level 4 [ Dinosaur / Effect ]
ATK 1200 DEF 2000 - If this Attack Position card is targeted for an attack: Change this card to Defense Position.
C
Common- Block Golem
- X
-
EARTH
Level 3 [ Rock / Effect ]
ATK 1000 DEF 1500 - If all the monsters in your GY are EARTH: You can Tribute this card, then target 2 Level 4 or lower Rock monsters in your GY, except "Block Golem"; Special Summon those Rock monsters, but their effects that activate on the field cannot be activated this turn.
C
Common- Santa Claws
- X
-
LIGHT
Level 6 [ Fiend / Effect ]
ATK 1200 DEF 2500 - You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.
C
Common- Illusionist Faceless Magician
- X
-
DARK
Level 5 [ Spellcaster / Effect ]
ATK 1200 DEF 2200 - If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.
C
Common- Black Illusion Ritual
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
C
Common- Offerings to the Doomed
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
C
Common- Shrink
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
C
Common- Spiral Spear Strike
- X
-
SPELL
Continuous
- If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
C
Common- Cosmic Cyclone
- X
-
SPELL
Quick-Play
- Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
C
Common- Magical Arm Shield
- X
-
TRAP
- When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation.
C
Common- Hunting Instinct
- X
-
TRAP
- When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand.
C
Common- Eliminating the League
- X
-
TRAP
- Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY.
C
Common- Unbreakable Spirit
- X
-
TRAP
- If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
C
Common