Total of 27 Card(s)
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- Kurikara Divincarnate
-
UL
Ultimate Rare - X
- FIRE Level 1 [ Fairy / Effect ] ATK 1500 DEF 1500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.
- Enemy Controller
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UL
Ultimate Rare - X
- SPELL Quick-Play
-
Activate 1 of these effects;
��Target 1 face-up monster your opponent controls; change that target's battle position.
��Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
- Big Welcome Labrynth
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UL
Ultimate Rare - X
- TRAP
- Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
- Labrynth Stovie Torbie
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SR
Super Rare - X
- DARK Level 2 [ Fiend / Effect ] ATK 0 DEF 2000
- (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.
- Labrynth Cooclock
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SR
Super Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.
- Superheavy Samurai Motorbike
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SR
Super Rare - X
- EARTH Level 2 [ Machine / Tuner / Effect ] ATK 800 DEF 1200
- If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
- Rescue-ACE Preventer
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SR
Super Rare - X
- FIRE Level 8 [ Machine / Effect ] ATK 2800 DEF 2800
- You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
- T.G. Star Guardian
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SR
Super Rare - X
- LIGHT Level 5 [ Warrior / Synchro / Tuner / Effect ] ATK 100 DEF 2200
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1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
●If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
●During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
- T.G. Trident Launcher
-
SR
Super Rare - X
- EARTH Link 3 [ Machine / Link / Effect ] ATK 2200 DEF -
-
2+ Effect Monsters, including a "T.G." Tuner
If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.
- EMERGENCY!
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SR
Super Rare - X
- SPELL Quick-Play
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(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
- Pulling the Rug
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SR
Super Rare - X
- TRAP Counter
- When a monster effect is activated that activates when a monster is Normal Summoned: Negate the activation, and if you do, destroy that monster.
- Soul of the Supreme King
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SR
Super Rare - X
- TRAP
- Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
- Dinomorphia Intact
-
SR
Super Rare - X
- TRAP Counter
- When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.
- D.D. Crow
- X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
- Wattgiraffe
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1200 DEF 100
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.
- Supreme King Gate Zero
- X
- DARK Level 7 [ Fiend / Pendulum / Effect ] ATK 0 DEF 0
- P Scale 0 If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
- Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Fusion or Synchro Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
- Supreme King Gate Infinity
- X
- DARK Level 7 [ Fiend / Pendulum / Effect ] ATK 0 DEF 0
- P Scale 13 If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.
- Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Xyz or Pendulum Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
- Supreme King Dragon Darkwurm
- X
- DARK Level 4 [ Dragon / Pendulum / Effect ] ATK 1800 DEF 1200
- P Scale 5 Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
- If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each effect of "Supreme King Dragon Darkwurm" once per turn.
- T.G. Booster Raptor
- X
- WIND Level 1 [ Dinosaur / Effect ] ATK 400 DEF 300
- If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".
- Nauya, the Ogdoadic Remnant
- X
- DARK Level 4 [ Reptile / Effect ] ATK 0 DEF 2000
- You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.
- Wattchimera
- X
- LIGHT Level 6 [ Thunder / Synchro / Effect ] ATK 1400 DEF 1200
-
1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Place 1 random card from your opponent's hand on top of their Deck.
- T.G. Hyper Librarian
-
Limited
Limited - X
- DARK Level 5 [ Spellcaster / Synchro / Effect ] ATK 2400 DEF 1800
-
1 Tuner + 1+ non-Tuner monsters
If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
- Dark Hole
- X
- SPELL
- Destroy all monsters on the field.
- TGX1-HL
- X
- SPELL Quick-Play
- Target 1 "T.G." monster you control; its ATK/DEF each become half its current ATK/DEF, and if they do, destroy 1 other Spell/Trap on the field.
- Shinobird's Calling
- X
- SPELL Ritual
- This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
- Ogdoadic Water Lily
- X
- SPELL
- Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.
- TG1-EM1
- X
- TRAP
- Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.