Total of 191 Card(s)
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- Dark Magician
- X
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DARK
Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Skilled Dark Magician
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 1700
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
- Alchemist of Black Spells
- X
-
WIND
Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1800
- Once per turn: You can target 1 face-up card you control that you can place a Spell Counter on; change this Attack Position card you control to face-up Defense Position, and if you do, place 1 Spell Counter on that target.
- Blast Magician
- X
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FIRE
Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1700
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
- Dark Magician Girl
- X
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DARK
Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700
- Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
- Buster Blader
- X
-
EARTH
Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
- Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
- Skilled White Magician
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1900
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
- Breaker the Magical Warrior
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
- Apprentice Magician
- X
-
DARK
Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800
- If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
- Magician of Faith
- X
-
LIGHT
Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
- FLIP: Target 1 Spell in your GY; add that target to your hand.
- Old Vindictive Magician
- X
-
DARK
Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
- FLIP: Target 1 monster your opponent controls; destroy that target.
- Malice Dispersion
- X
-
SPELL
Quick-Play
- Discard 1 card; destroy all face-up Continuous Traps on the field.
- Mage Power
- X
-
SPELL
Equip
- The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
- Solitary Sword of Poison
- X
-
SPELL
Equip
- Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
- Spell Power Grasp
- X
-
SPELL
- Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
- Destruction Swordsman Fusion
- X
-
SPELL
Quick-Play
- Fusion Summon 1 Fusion Monster that mentions "Buster Blader" as material from your Extra Deck, using monsters from your hand or either field as Fusion Material. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
- Miracle Restoring
- X
-
TRAP
- Remove 2 Spell Counters from your field, then target 1 "Dark Magician" or "Buster Blader" in your GY; Special Summon that target.
- Pitch-Black Power Stone
- X
-
TRAP
Continuous
- Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
- Ready for Intercepting
- X
-
TRAP
- Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
- Dark Paladin
- X
-
DARK
Level 8 [ Spellcaster / Fusion / Effect ] ATK 2900 DEF 2400
-
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
- Gearfried the Iron Knight
- X
-
EARTH
Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
- If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
- Marauding Captain
- X
-
EARTH
Level 3 [ Warrior / Effect ] ATK 1200 DEF 400
- Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
- Time Wizard
- X
-
LIGHT
Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400
- Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
- Rocket Warrior
- X
-
LIGHT
Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
- During your Battle Phase, this card cannot be destroyed by battle, also you take no damage from battles involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
- Little-Winguard
- X
-
WIND
Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800
- Once per turn, during your End Phase: You can change the battle position of this card.
- Command Knight
- X
-
FIRE
Level 4 [ Warrior / Effect ] ATK 1200 DEF 1900
- All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
- Freed the Matchless General
- X
-
EARTH
Level 5 [ Warrior / Effect ] ATK 2300 DEF 1700
- Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
- Alligator's Sword
- X
-
EARTH
Level 4 [ Beast / Normal ] ATK 1500 DEF 1200
- ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
- Baby Dragon
- X
-
WIND
Level 3 [ Dragon / Normal ] ATK 1200 DEF 700
- Much more than just a child, this dragon is gifted with untapped power.
- Roulette Spider
- X
-
SPELL
Quick-Play
-
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.
- Dicephoon
- X
-
SPELL
Quick-Play
-
Roll a six-sided die and apply the result.
●2, 3, or 4: Destroy 1 Spell/Trap on the field.
●5: Destroy 2 Spells/Traps on the field.
●1 or 6: You take 1000 damage.
- Graceful Dice
- X
-
SPELL
Quick-Play
- Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- Reinforcement of the Army
-
Limited
Limited - X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- Lightning Blade
- X
-
SPELL
Equip
- Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
- United We Stand
- X
-
SPELL
Equip
- The equipped monster gains 800 ATK/DEF for each face-up monster you control.
- Blast with Chain
- X
-
TRAP
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by card effect while equipped: Target 1 card on the field; destroy that target.
- Skull Dice
- X
-
TRAP
- Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
- Kunai with Chain
- X
-
TRAP
-
Activate 1 or both of these effects (simultaneously);
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
- Karbonala Warrior
- X
-
EARTH
Level 4 [ Warrior / Fusion ] ATK 1500 DEF 1200
- "M-Warrior #1" + "M-Warrior #2"
- Giltia the D. Knight
- X
-
LIGHT
Level 5 [ Warrior / Fusion ] ATK 1850 DEF 1500
- "Guardian of the Labyrinth" + "Protector of the Throne"
- Flame Swordsman
- X
-
FIRE
Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
- "Flame Manipulator" + "Masaki the Legendary Swordsman"
- Alligator's Sword Dragon
- X
-
WIND
Level 5 [ Dragon / Fusion / Effect ] ATK 1700 DEF 1500
-
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
- Thousand Dragon
- X
-
WIND
Level 7 [ Dragon / Fusion ] ATK 2400 DEF 2000
- "Time Wizard" + "Baby Dragon"
- The Legendary Fisherman
- X
-
WATER
Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
- While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
- Airorca
- X
-
WIND
Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 300
- Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
- Flyfang
- X
-
WIND
Level 3 [ Fish / Effect ] ATK 1600 DEF 300
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicted battle damage to your opponent, at the end of the Battle Phase: Banish this card until your next Standby Phase.
- Needle Sunfish
- X
-
WATER
Level 3 [ Fish / Effect ] ATK 1500 DEF 100
- If this card is sent to the GY: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
- Oyster Meister
- X
-
WATER
Level 3 [ Fish / Effect ] ATK 1600 DEF 200
- If this card is sent from the field to the GY, except when destroyed by battle: Special Summon 1 "Oyster Token" (Fish/WATER/Level 1/ATK 0/DEF 0).
- Piercing Moray
- X
-
WATER
Level 4 [ Fish / Effect ] ATK 1500 DEF 500
- Once per turn: You can Tribute 1 other Fish, Sea Serpent, or Aqua monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Maiden of the Aqua
- X
-
WATER
Level 4 [ Aqua / Effect ] ATK 700 DEF 2000
- While there is no face-up Field Spell, the field is treated as "Umi".
- Fiend Kraken
- X
-
WATER
Level 4 [ Aqua / Normal ] ATK 1200 DEF 1400
- A giant squid that drags its enemies to a watery grave.
- 7 Colored Fish
- X
-
WATER
Level 4 [ Fish / Normal ] ATK 1800 DEF 800
- A rare rainbow fish that has never been caught by mortal man.
- The Legendary Fisherman II
- X
-
WATER
Level 5 [ Warrior / Effect ] ATK 2200 DEF 1800
- This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
- Fortress Whale
- X
-
WATER
Level 7 [ Fish / Ritual ] ATK 2350 DEF 2150
- You can Ritual Summon this card with "Fortress Whale's Oath".
- Salvage
- X
-
SPELL
- Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
- Umi
- X
-
SPELL
Field
- All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
- Water Hazard
- X
-
SPELL
Continuous
- Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
- Big Wave Small Wave
- X
-
SPELL
- Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
- Surface
- X
-
SPELL
- Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
- Fortress Whale's Oath
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
- Tornado Wall
- X
-
TRAP
Continuous
- Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.
- Fish Depth Charge
- X
-
TRAP
- Tribute 1 Fish monster, then target 1 card on the field; destroy that target, and if you do, draw 1 card.
- Paleozoic Eldonia
- X
-
TRAP
- Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Insect Queen
- X
-
EARTH
Level 7 [ Insect / Effect ] ATK 2200 DEF 2400
- Gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
- Parasite Paracide
- X
-
EARTH
Level 2 [ Insect / Flip / Effect ] ATK 500 DEF 300
-
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
- Chainsaw Insect
- X
-
EARTH
Level 4 [ Insect / Effect ] ATK 2400 DEF 0
- If this card battled, at the end of the Damage Step: Your opponent draws 1 card.
- Magnetic Mosquito
- X
-
LIGHT
Level 3 [ Insect / Flip / Effect ] ATK 300 DEF 1000
- FLIP: Destroy all Machine monsters on the field.
- Prickle Fairy
- X
-
EARTH
Level 4 [ Plant / Effect ] ATK 300 DEF 2000
- Your opponent cannot attack Insect monsters. If this card battled a monster, at the end of the Damage Step: Change that monster to Defense Position.
- Howling Insect
- X
-
EARTH
Level 3 [ Insect / Effect ] ATK 1200 DEF 1300
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Insect monster with 1500 or less ATK from your Deck.
- Resonance Insect
- X
-
EARTH
Level 4 [ Insect / Effect ] ATK 1000 DEF 700
- If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect monster from your Deck to your hand. If this card is banished: You can send 1 Insect monster from your Deck to the GY, except "Resonance Insect".
- Parasite Paranoid
- X
-
EARTH
Level 2 [ Insect / Effect ] ATK 500 DEF 300
- (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
- Pinch Hopper
- X
-
EARTH
Level 4 [ Insect / Effect ] ATK 1000 DEF 1200
- When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand.
- Insect Princess
- X
-
WIND
Level 6 [ Insect / Effect ] ATK 1900 DEF 1200
- All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK.
- Gokibore
- X
-
EARTH
Level 4 [ Insect / Normal ] ATK 1200 DEF 1400
- A large, spherical roach that attacks its enemies by rolling over them.
- Metal Armored Bug
- X
-
EARTH
Level 8 [ Insect / Normal ] ATK 2800 DEF 1500
- A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
- Multiplication of Ants
- X
-
SPELL
- Tribute 1 Insect monster; Special Summon 2 "Army Ant Tokens" (Insect/EARTH/Level 4/ATK 500/DEF 1200). These Tokens cannot be Tributed for a Tribute Summon.
- Insect Barrier
- X
-
SPELL
Continuous
- Insect monsters your opponent controls cannot declare an attack.
- Verdant Sanctuary
- X
-
SPELL
Continuous
- When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand.
- Eradicating Aerosol
- X
-
SPELL
- Destroy all Insect monsters on the field.
- Spider Egg
- X
-
TRAP
- When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
- DNA Surgery
- X
-
TRAP
Continuous
- Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
- Dust Tornado
- X
-
TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Widespread Ruin
- X
-
TRAP
- When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
- Jinzo
- X
-
DARK
Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
- Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
- Jinzo - Lord
- X
-
DARK
Level 8 [ Machine / Effect ] ATK 2600 DEF 1600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
- Jinzo - Returner
- X
-
DARK
Level 3 [ Machine / Effect ] ATK 600 DEF 1400
- This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
- Reflect Bounder
- X
-
LIGHT
Level 4 [ Machine / Effect ] ATK 1700 DEF 1000
- Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
- Destructotron
- X
-
EARTH
Level 4 [ Psychic / Effect ] ATK 1600 DEF 400
- You can pay 1000 LP, then target 1 Set Spell/Trap your opponent controls; destroy that target. Once per turn, during the End Phase: Destroy this card. This card must be the only Psychic monster you control to activate and to resolve this effect.
- Dr. Frankenderp
- X
-
DARK
Level 3 [ Psychic / Effect ] ATK 300 DEF 300
- If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of your Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
- The Fiend Megacyber
- X
-
DARK
Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
- Spell Canceller
- X
-
WIND
Level 5 [ Machine / Effect ] ATK 1800 DEF 1600
- Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
- Cyber Raider
- X
-
DARK
Level 4 [ Machine / Effect ] ATK 1400 DEF 1000
-
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
- Golgoil
- X
-
EARTH
Level 4 [ Machine / Normal ] ATK 900 DEF 1600
- An iron giant that appears from a dimensional rift.
- Cyber Energy Shock
- X
-
SPELL
Quick-Play
-
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
●Negate the effects of 1 face-up card on the field until the end of this turn.
●All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.
- Cosmos Channelling
- X
-
SPELL
Continuous
- You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
- Gift of the Martyr
- X
-
SPELL
- Send 1 monster you control to the GY, then target 1 face-up monster you control; it gains ATK equal to the original ATK of the sent monster until the end of this turn.
- Amplifier
- X
-
SPELL
Equip
- Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
- Foolish Burial
-
Limited
Limited - X
-
SPELL
- Send 1 monster from your Deck to the GY.
- Cosmic Cyclone
- X
-
SPELL
Quick-Play
- Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
- Creature Swap
- X
-
SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
- Psychic Shockwave
- X
-
TRAP
- When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
- Mind Crush
- X
-
TRAP
- Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
- Draining Shield
- X
-
TRAP
- If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
- Red-Eyes Black Dragon
- X
-
DARK
Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
- A ferocious dragon with a deadly attack.
- Gear Golem the Moving Fortress
- X
-
EARTH
Level 4 [ Machine / Effect ] ATK 800 DEF 2200
- Once per turn, during your Main Phase 1: You can pay 800 LP; this card can attack your opponent directly this turn.
- Voltic Kong
- X
-
LIGHT
Level 4 [ Beast / Effect ] ATK 1800 DEF 1000
- If this card inflicts battle damage to your opponent: Send 1 card from the top of your opponent's Deck to the GY for each LIGHT monster you control.
- Airknight Parshath
- X
-
LIGHT
Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
- If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Draw 1 card.
- Dark Red Enchanter
- X
-
DARK
Level 6 [ Spellcaster / Effect ] ATK 1700 DEF 2200
- If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
- Twin-Barrel Dragon
- X
-
DARK
Level 4 [ Machine / Effect ] ATK 1700 DEF 200
- If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
- Hannibal Necromancer
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1800
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target.
- Mask of Darkness
- X
-
DARK
Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
- FLIP: Target 1 Trap in your GY; add that target to your hand.
- Sphere Kuriboh
- X
-
DARK
Level 1 [ Fiend / Effect ] ATK 300 DEF 200
- When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
- Ledger of Legerdemain
- X
-
SPELL
- Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
- Allure of Darkness
- X
-
SPELL
- Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
- Twister
- X
-
SPELL
Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
- Night Beam
- X
-
SPELL
- Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
- Nobleman of Crossout
- X
-
SPELL
- Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
- Pineapple Blast
- X
-
TRAP
- When you Normal Summon a monster, if your opponent controls more monsters than you do: Your opponent chooses monster(s) they control, equal to the number of monsters you control, then you destroy all of their monsters they did not choose.
- Metalmorph
- X
-
TRAP
- Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
- Michizure
- X
-
TRAP
- When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
- The Forceful Checkpoint
- X
-
TRAP
- When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
- Floodgate Trap Hole
- X
-
TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
- Chow Sai the Ghost Stopper
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 800
- Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.
- Chow Len the Prophet
- X
-
FIRE
Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 200
- Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
- Anarchist Monk Ranshin
- X
-
EARTH
Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 100
- If this card is sent from your field to your GY by an opponent's card: Target 1 monster in your opponent's GY; banish that target.
- Mei-Kou, Master of Barriers
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 600
- You can Tribute this card, then target 1 face-up Continuous Spell/Trap on the field; destroy that target.
- Kycoo the Ghost Destroyer
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 700
- When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
- Legion the Fiend Jester
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1300 DEF 1500
- During your Main Phase, you can Tribute Summon 1 Spellcaster monster in Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
- Double Coston
- X
-
DARK
Level 4 [ Zombie / Effect ] ATK 1700 DEF 1650
- This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
- Sealmaster Meisei
- X
-
DARK
Level 3 [ Spellcaster / Normal ] ATK 1100 DEF 900
- One of the few people who has a good command of Talismans. His history is a mystery.
- Anti-Magic Arrows
- X
-
SPELL
Quick-Play
- At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation.
- Talisman of Trap Sealing
- X
-
SPELL
Continuous
- Activate this card only if you control "Sealmaster Meisei". Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. If you do not control "Sealmaster Meisei", destroy this card.
- Dark Magic Curtain
- X
-
SPELL
- Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
- Thousand Knives
- X
-
SPELL
- If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
- Dark Magic Attack
- X
-
SPELL
- If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
- Summoner's Art
- X
-
SPELL
- Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
- Talisman of Spell Sealing
- X
-
TRAP
Continuous
- Activate this card only if you control "Sealmaster Meisei". Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. If you do not control "Sealmaster Meisei", destroy this card.
- Birthright
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Normal Monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
- Dark Renewal
- X
-
TRAP
- When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
- Slifer the Sky Dragon
-
SE
Secret Rare - X
-
DIVINE
Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
- Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
- Revival Jam
- X
-
WATER
Level 4 [ Aqua / Effect ] ATK 1500 DEF 500
- When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
- Humanoid Slime
- X
-
WATER
Level 4 [ Aqua / Normal ] ATK 800 DEF 2000
- This slime apparently has some human genes in its genetic makeup.
- Worm Drake
- X
-
EARTH
Level 4 [ Reptile / Normal ] ATK 1400 DEF 1500
- Once this monster wraps itself around a victim, there is no escape.
- Reactor Slime
- X
-
WATER
Level 4 [ Aqua / Effect ] ATK 500 DEF 500
- During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
- Muka Muka
- X
-
EARTH
Level 2 [ Rock / Effect ] ATK 600 DEF 300
- Gains 300 ATK/DEF for each card in your hand.
- Enraged Muka Muka
- X
-
EARTH
Level 5 [ Rock / Effect ] ATK 1200 DEF 600
- Gains 400 ATK/DEF for each card in your hand.
- Magical Reflect Slime
- X
-
WATER
Level 3 [ Aqua / Gemini / Effect ] ATK 700 DEF 1200
-
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Your opponent takes any battle damage you would have taken from battles involving this card.
- Sinister Serpent
- X
-
WATER
Level 1 [ Reptile / Effect ] ATK 300 DEF 250
- During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
- Mother Grizzly
- X
-
WATER
Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1000
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
- Jam Breeding Machine
- X
-
SPELL
Continuous
- Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
- Emergency Provisions
- X
-
SPELL
Quick-Play
- Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.
- Infinite Cards
- X
-
SPELL
Continuous
- There is no limit to the hand size for each player.
- Token Sundae
- X
-
SPELL
- Destroy as many Tokens you control as possible, then destroy cards on the field up to the number of Tokens destroyed by this effect.
- Jam Defender
- X
-
TRAP
Continuous
- When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
- Solemn Wishes
- X
-
TRAP
Continuous
- Each time you draw a card(s), you gain 500 LP.
- Token Stampede
- X
-
TRAP
Continuous
- All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.
- Humanoid Worm Drake
- X
-
WATER
Level 7 [ Aqua / Fusion ] ATK 2200 DEF 2000
- "Worm Drake" + "Humanoid Slime"
- Summoned Skull
- X
-
DARK
Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
-
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
- Brain Crusher
- X
-
DARK
Level 7 [ Insect / Effect ] ATK 2400 DEF 1500
- Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the GY this turn while you controlled it: You can target 1 of those destroyed monsters in the GY; Special Summon that target.
- Chaos Command Magician
- X
-
LIGHT
Level 6 [ Spellcaster / Effect ] ATK 2400 DEF 1900
- Negate any monster effects that target this 1 card.
- Cross-Sword Beetle
- X
-
WIND
Level 4 [ Insect / Effect ] ATK 1800 DEF 1200
- While you control another Insect monster, if an Insect monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Gearfried the Red-Eyes Iron Knight
- X
-
DARK
Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
- Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
- Goblin Attack Force
- X
-
EARTH
Level 4 [ Warrior / Effect ] ATK 2300 DEF 0
- If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
- Maiden of Macabre
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 0
- If this card destroys an opponent's monster by battle: Place 1 Spell Counter on it. Gains 200 ATK for each Spell Counter on it.
- Magical Marionette
- X
-
DARK
Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1000
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy it.
- Pumprincess the Princess of Ghosts
- X
-
DARK
Level 3 [ Zombie / Effect ] ATK 900 DEF 1000
- If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell by this effect, during each Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK/DEF for each Pumpkin Counter on this card.
- Red-Eyes Baby Dragon
- X
-
DARK
Level 3 [ Dragon / Effect ] ATK 1200 DEF 700
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.
- Reversible Beetle
- X
-
EARTH
Level 3 [ Insect / Flip / Effect ] ATK 1100 DEF 1500
-
FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s).
If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn.
- Warrior of Atlantis
- X
-
WATER
Level 4 [ Aqua / Effect ] ATK 1900 DEF 1200
- You can discard this card to the GY; add 1 "A Legendary Ocean" from your Deck to your hand.
- Zera the Mant
- X
-
DARK
Level 8 [ Fiend / Ritual ] ATK 2800 DEF 2300
- You can Ritual Summon this card with "Zera Ritual".
- Acid Rain
- X
-
SPELL
- Destroy all Machine monsters on the field.
- Book of Taiyou
- X
-
SPELL
- Target 1 face-down monster on the field; change that target to face-up Attack Position.
- Exchange
- X
-
SPELL
- Both players reveal their hands and add 1 card from each other's hand to their hand.
- Last Day of Witch
- X
-
SPELL
- Destroy all Spellcaster monsters on the field.
- Mega Ton Magical Cannon
- X
-
SPELL
- Remove 10 Spell Counters from your field; destroy all cards your opponent controls.
- Zera Ritual
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Barrel Behind the Door
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Your opponent takes the damage instead.
- Exhausting Spell
- X
-
TRAP
- Remove all Spell Counters on the field.
- Magical Arm Shield
- X
-
TRAP
- When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation.
- Blowback Dragon
- X
-
DARK
Level 6 [ Machine / Effect ] ATK 2300 DEF 1200
- Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
- Dark Scorpion - Meanae the Thorn
- X
-
DARK
Level 4 [ Warrior / Effect ] ATK 1000 DEF 1800
-
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
- Dark Scorpion - Gorg the Strong
- X
-
DARK
Level 5 [ Warrior / Effect ] ATK 1800 DEF 1500
-
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.
- Skilled Red Magician
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1600
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
- A Legendary Ocean
- X
-
SPELL
Field
-
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
- Book of Moon
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Fusion Weapon
- X
-
SPELL
Equip
- Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
- Hammer Shot
- X
-
SPELL
- Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
- Lost Wind
- X
-
TRAP
- Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
- Metal Reflect Slime
- X
-
TRAP
Continuous
- Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000) (this card is also still a Trap). If Summoned this way, this card cannot attack.
- Wall of Disruption
- X
-
TRAP
- When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.