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SPEED DUEL: STREETS OF BATTLE CITY

( Release Date : 08/25/2023 )

Total of 191 Card(s)
Dark Magician
Dark Magician
X
DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.
Skilled Dark Magician
Skilled Dark Magician
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
Alchemist of Black Spells
Alchemist of Black Spells
X
WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1800
Once per turn: You can target 1 face-up card you control that you can place a Spell Counter on; change this Attack Position card you control to face-up Defense Position, and if you do, place 1 Spell Counter on that target.
Blast Magician
Blast Magician
X
FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
Dark Magician Girl
Dark Magician Girl
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Buster Blader
Buster Blader
X
EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
Skilled White Magician
Skilled White Magician
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1900
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
Breaker the Magical Warrior
Breaker the Magical Warrior
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Apprentice Magician
Apprentice Magician
X
DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Magician of Faith
Magician of Faith
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Old Vindictive Magician
Old Vindictive Magician
X
DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
FLIP: Target 1 monster your opponent controls; destroy that target.
Malice Dispersion
Malice Dispersion
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; destroy all face-up Continuous Traps on the field.
Mage Power
Mage Power
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
Solitary Sword of Poison
Solitary Sword of Poison
X
SPELL SPELL Equip Equip
Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
Spell Power Grasp
Spell Power Grasp
X
SPELL SPELL
Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
Destruction Swordsman Fusion
Destruction Swordsman Fusion
X
SPELL SPELL Quick-Play Quick-Play
Fusion Summon 1 Fusion Monster that mentions "Buster Blader" as material from your Extra Deck, using monsters from your hand or either field as Fusion Material. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
Miracle Restoring
Miracle Restoring
X
TRAP TRAP
Remove 2 Spell Counters from your field, then target 1 "Dark Magician" or "Buster Blader" in your GY; Special Summon that target.
Pitch-Black Power Stone
Pitch-Black Power Stone
X
TRAP TRAP Continuous Continuous
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
Ready for Intercepting
Ready for Intercepting
X
TRAP TRAP
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
Dark Paladin
Dark Paladin
X
DARK DARK Level Level 8 [ Spellcaster / Fusion / Effect ] ATK 2900 DEF 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Gearfried the Iron Knight
Gearfried the Iron Knight
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Marauding Captain
Marauding Captain
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 400
Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Time Wizard
Time Wizard
X
LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
Rocket Warrior
Rocket Warrior
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
During your Battle Phase, this card cannot be destroyed by battle, also you take no damage from battles involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
Little-Winguard
Little-Winguard
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800
Once per turn, during your End Phase: You can change the battle position of this card.
Command Knight
Command Knight
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
Freed the Matchless General
Freed the Matchless General
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2300 DEF 1700
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
Alligator's Sword
Alligator's Sword
X
EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1500 DEF 1200
ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
Baby Dragon
Baby Dragon
X
WIND WIND Level Level 3 [ Dragon / Normal ] ATK 1200 DEF 700
Much more than just a child, this dragon is gifted with untapped power.
Roulette Spider
Roulette Spider
X
SPELL SPELL Quick-Play Quick-Play
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.
Dicephoon
Dicephoon
X
SPELL SPELL Quick-Play Quick-Play
Roll a six-sided die and apply the result.
●2, 3, or 4: Destroy 1 Spell/Trap on the field.
●5: Destroy 2 Spells/Traps on the field.
●1 or 6: You take 1000 damage.
Graceful Dice
Graceful Dice
X
SPELL SPELL Quick-Play Quick-Play
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
Polymerization
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Reinforcement of the Army
Reinforcement of the Army

Limited

Limited
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Lightning Blade
Lightning Blade
X
SPELL SPELL Equip Equip
Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
United We Stand
United We Stand
X
SPELL SPELL Equip Equip
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
Blast with Chain
Blast with Chain
X
TRAP TRAP
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Skull Dice
Skull Dice
X
TRAP TRAP
Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
Kunai with Chain
Kunai with Chain
X
TRAP TRAP
Activate 1 or both of these effects (simultaneously);
��When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
��Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
Karbonala Warrior
Karbonala Warrior
X
EARTH EARTH Level Level 4 [ Warrior / Fusion ] ATK 1500 DEF 1200
"M-Warrior #1" + "M-Warrior #2"
Giltia the D. Knight
Giltia the D. Knight
X
LIGHT LIGHT Level Level 5 [ Warrior / Fusion ] ATK 1850 DEF 1500
"Guardian of the Labyrinth" + "Protector of the Throne"
Flame Swordsman
Flame Swordsman
X
FIRE FIRE Level Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Alligator's Sword Dragon
Alligator's Sword Dragon
X
WIND WIND Level Level 5 [ Dragon / Fusion / Effect ] ATK 1700 DEF 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
Thousand Dragon
Thousand Dragon
X
WIND WIND Level Level 7 [ Dragon / Fusion ] ATK 2400 DEF 2000
"Time Wizard" + "Baby Dragon"
The Legendary Fisherman
The Legendary Fisherman
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Airorca
Airorca
X
WIND WIND Level Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 300
Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
Flyfang
Flyfang
X
WIND WIND Level Level 3 [ Fish / Effect ] ATK 1600 DEF 300
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicted battle damage to your opponent, at the end of the Battle Phase: Banish this card until your next Standby Phase.
Needle Sunfish
Needle Sunfish
X
WATER WATER Level Level 3 [ Fish / Effect ] ATK 1500 DEF 100
If this card is sent to the GY: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
Oyster Meister
Oyster Meister
X
WATER WATER Level Level 3 [ Fish / Effect ] ATK 1600 DEF 200
If this card is sent from the field to the GY, except when destroyed by battle: Special Summon 1 "Oyster Token" (Fish/WATER/Level 1/ATK 0/DEF 0).
Piercing Moray
Piercing Moray
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 500
Once per turn: You can Tribute 1 other Fish, Sea Serpent, or Aqua monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage.
Maiden of the Aqua
Maiden of the Aqua
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 700 DEF 2000
While there is no face-up Field Spell, the field is treated as "Umi".
Fiend Kraken
Fiend Kraken
X
WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1200 DEF 1400
A giant squid that drags its enemies to a watery grave.
7 Colored Fish
7 Colored Fish
X
WATER WATER Level Level 4 [ Fish / Normal ] ATK 1800 DEF 800
A rare rainbow fish that has never been caught by mortal man.
The Legendary Fisherman II
The Legendary Fisherman II
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 2200 DEF 1800
This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
Fortress Whale
Fortress Whale
X
WATER WATER Level Level 7 [ Fish / Ritual ] ATK 2350 DEF 2150
You can Ritual Summon this card with "Fortress Whale's Oath".
Salvage
Salvage
X
SPELL SPELL
Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
Umi
Umi
X
SPELL SPELL Field Field
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
Water Hazard
Water Hazard
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
Big Wave Small Wave
Big Wave Small Wave
X
SPELL SPELL
Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
Surface
Surface
X
SPELL SPELL
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
Fortress Whale's Oath
Fortress Whale's Oath
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
Tornado Wall
Tornado Wall
X
TRAP TRAP Continuous Continuous
Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.
Fish Depth Charge
Fish Depth Charge
X
TRAP TRAP
Tribute 1 Fish monster, then target 1 card on the field; destroy that target, and if you do, draw 1 card.
Paleozoic Eldonia
Paleozoic Eldonia
X
TRAP TRAP
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Insect Queen
Insect Queen
X
EARTH EARTH Level Level 7 [ Insect / Effect ] ATK 2200 DEF 2400
Gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Parasite Paracide
Parasite Paracide
X
EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 500 DEF 300
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
Chainsaw Insect
Chainsaw Insect
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 2400 DEF 0
If this card battled, at the end of the Damage Step: Your opponent draws 1 card.
Magnetic Mosquito
Magnetic Mosquito
X
LIGHT LIGHT Level Level 3 [ Insect / Flip / Effect ] ATK 300 DEF 1000
FLIP: Destroy all Machine monsters on the field.
Prickle Fairy
Prickle Fairy
X
EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 300 DEF 2000
Your opponent cannot attack Insect monsters. If this card battled a monster, at the end of the Damage Step: Change that monster to Defense Position.
Howling Insect
Howling Insect
X
EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 1200 DEF 1300
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Insect monster with 1500 or less ATK from your Deck.
Resonance Insect
Resonance Insect
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1000 DEF 700
If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect monster from your Deck to your hand. If this card is banished: You can send 1 Insect monster from your Deck to the GY, except "Resonance Insect".
Parasite Paranoid
Parasite Paranoid
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 300
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
Pinch Hopper
Pinch Hopper
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1000 DEF 1200
When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand.
Insect Princess
Insect Princess
X
WIND WIND Level Level 6 [ Insect / Effect ] ATK 1900 DEF 1200
All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK.
Gokibore
Gokibore
X
EARTH EARTH Level Level 4 [ Insect / Normal ] ATK 1200 DEF 1400
A large, spherical roach that attacks its enemies by rolling over them.
Metal Armored Bug
Metal Armored Bug
X
EARTH EARTH Level Level 8 [ Insect / Normal ] ATK 2800 DEF 1500
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
Multiplication of Ants
Multiplication of Ants
X
SPELL SPELL
Tribute 1 Insect monster; Special Summon 2 "Army Ant Tokens" (Insect/EARTH/Level 4/ATK 500/DEF 1200). These Tokens cannot be Tributed for a Tribute Summon.
Insect Barrier
Insect Barrier
X
SPELL SPELL Continuous Continuous
Insect monsters your opponent controls cannot declare an attack.
Verdant Sanctuary
Verdant Sanctuary
X
SPELL SPELL Continuous Continuous
When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand.
Eradicating Aerosol
Eradicating Aerosol
X
SPELL SPELL
Destroy all Insect monsters on the field.
Spider Egg
Spider Egg
X
TRAP TRAP
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
DNA Surgery
DNA Surgery
X
TRAP TRAP Continuous Continuous
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
Dust Tornado
Dust Tornado
X
TRAP TRAP
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Widespread Ruin
Widespread Ruin
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
Jinzo
Jinzo
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Jinzo - Lord
Jinzo - Lord
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 2600 DEF 1600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
Jinzo - Returner
Jinzo - Returner
X
DARK DARK Level Level 3 [ Machine / Effect ] ATK 600 DEF 1400
This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
Reflect Bounder
Reflect Bounder
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1000
Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
Destructotron
Destructotron
X
EARTH EARTH Level Level 4 [ Psychic / Effect ] ATK 1600 DEF 400
You can pay 1000 LP, then target 1 Set Spell/Trap your opponent controls; destroy that target. Once per turn, during the End Phase: Destroy this card. This card must be the only Psychic monster you control to activate and to resolve this effect.
Dr. Frankenderp
Dr. Frankenderp
X
DARK DARK Level Level 3 [ Psychic / Effect ] ATK 300 DEF 300
If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of your Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
The Fiend Megacyber
The Fiend Megacyber
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
Spell Canceller
Spell Canceller
X
WIND WIND Level Level 5 [ Machine / Effect ] ATK 1800 DEF 1600
Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
Cyber Raider
Cyber Raider
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1000
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
Golgoil
Golgoil
X
EARTH EARTH Level Level 4 [ Machine / Normal ] ATK 900 DEF 1600
An iron giant that appears from a dimensional rift.
Cyber Energy Shock
Cyber Energy Shock
X
SPELL SPELL Quick-Play Quick-Play
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
●Negate the effects of 1 face-up card on the field until the end of this turn.
●All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.
Cosmos Channelling
Cosmos Channelling
X
SPELL SPELL Continuous Continuous
You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
Gift of the Martyr
Gift of the Martyr
X
SPELL SPELL
Send 1 monster you control to the GY, then target 1 face-up monster you control; it gains ATK equal to the original ATK of the sent monster until the end of this turn.
Amplifier
Amplifier
X
SPELL SPELL Equip Equip
Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
Foolish Burial
Foolish Burial

Limited

Limited
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
Cosmic Cyclone
Cosmic Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Creature Swap
Creature Swap
X
SPELL SPELL
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Psychic Shockwave
Psychic Shockwave
X
TRAP TRAP
When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
Mind Crush
Mind Crush
X
TRAP TRAP
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
Draining Shield
Draining Shield
X
TRAP TRAP
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
Red-Eyes Black Dragon
Red-Eyes Black Dragon
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Gear Golem the Moving Fortress
Gear Golem the Moving Fortress
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 800 DEF 2200
Once per turn, during your Main Phase 1: You can pay 800 LP; this card can attack your opponent directly this turn.
Voltic Kong
Voltic Kong
X
LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1800 DEF 1000
If this card inflicts battle damage to your opponent: Send 1 card from the top of your opponent's Deck to the GY for each LIGHT monster you control.
Airknight Parshath
Airknight Parshath
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
Dark Red Enchanter
Dark Red Enchanter
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1700 DEF 2200
If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
Twin-Barrel Dragon
Twin-Barrel Dragon
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1700 DEF 200
If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
Hannibal Necromancer
Hannibal Necromancer
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1800
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target.
Mask of Darkness
Mask of Darkness
X
DARK DARK Level Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
FLIP: Target 1 Trap in your GY; add that target to your hand.
Sphere Kuriboh
Sphere Kuriboh
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200
When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
Ledger of Legerdemain
Ledger of Legerdemain
X
SPELL SPELL
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
Allure of Darkness
Allure of Darkness
X
SPELL SPELL
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
Twister
Twister
X
SPELL SPELL Quick-Play Quick-Play
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Night Beam
Night Beam
X
SPELL SPELL
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
Nobleman of Crossout
Nobleman of Crossout
X
SPELL SPELL
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Pineapple Blast
Pineapple Blast
X
TRAP TRAP
When you Normal Summon a monster, if your opponent controls more monsters than you do: Your opponent chooses monster(s) they control, equal to the number of monsters you control, then you destroy all of their monsters they did not choose.
Metalmorph
Metalmorph
X
TRAP TRAP
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Michizure
Michizure
X
TRAP TRAP
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
The Forceful Checkpoint
The Forceful Checkpoint
X
TRAP TRAP
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
Floodgate Trap Hole
Floodgate Trap Hole
X
TRAP TRAP
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
Chow Sai the Ghost Stopper
Chow Sai the Ghost Stopper
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 800
Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.
Chow Len the Prophet
Chow Len the Prophet
X
FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 200
Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
Anarchist Monk Ranshin
Anarchist Monk Ranshin
X
EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 100
If this card is sent from your field to your GY by an opponent's card: Target 1 monster in your opponent's GY; banish that target.
Mei-Kou, Master of Barriers
Mei-Kou, Master of Barriers
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 600
You can Tribute this card, then target 1 face-up Continuous Spell/Trap on the field; destroy that target.
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
Legion the Fiend Jester
Legion the Fiend Jester
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1300 DEF 1500
During your Main Phase, you can Tribute Summon 1 Spellcaster monster in Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
Double Coston
Double Coston
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
Sealmaster Meisei
Sealmaster Meisei
X
DARK DARK Level Level 3 [ Spellcaster / Normal ] ATK 1100 DEF 900
One of the few people who has a good command of Talismans. His history is a mystery.
Anti-Magic Arrows
Anti-Magic Arrows
X
SPELL SPELL Quick-Play Quick-Play
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation.
Talisman of Trap Sealing
Talisman of Trap Sealing
X
SPELL SPELL Continuous Continuous
Activate this card only if you control "Sealmaster Meisei". Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. If you do not control "Sealmaster Meisei", destroy this card.
Dark Magic Curtain
Dark Magic Curtain
X
SPELL SPELL
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Thousand Knives
Thousand Knives
X
SPELL SPELL
If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
Dark Magic Attack
Dark Magic Attack
X
SPELL SPELL
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
Summoner's Art
Summoner's Art
X
SPELL SPELL
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
Talisman of Spell Sealing
Talisman of Spell Sealing
X
TRAP TRAP Continuous Continuous
Activate this card only if you control "Sealmaster Meisei". Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. If you do not control "Sealmaster Meisei", destroy this card.
Birthright
Birthright
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Normal Monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Dark Renewal
Dark Renewal
X
TRAP TRAP
When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
Slifer the Sky Dragon
Slifer the Sky Dragon

SE

Secret Rare
X
DIVINE DIVINE Level Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
Revival Jam
Revival Jam
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1500 DEF 500
When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
Humanoid Slime
Humanoid Slime
X
WATER WATER Level Level 4 [ Aqua / Normal ] ATK 800 DEF 2000
This slime apparently has some human genes in its genetic makeup.
Worm Drake
Worm Drake
X
EARTH EARTH Level Level 4 [ Reptile / Normal ] ATK 1400 DEF 1500
Once this monster wraps itself around a victim, there is no escape.
Reactor Slime
Reactor Slime
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 500 DEF 500
During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
Muka Muka
Muka Muka
X
EARTH EARTH Level Level 2 [ Rock / Effect ] ATK 600 DEF 300
Gains 300 ATK/DEF for each card in your hand.
Enraged Muka Muka
Enraged Muka Muka
X
EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 1200 DEF 600
Gains 400 ATK/DEF for each card in your hand.
Magical Reflect Slime
Magical Reflect Slime
X
WATER WATER Level Level 3 [ Aqua / Gemini / Effect ] ATK 700 DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Your opponent takes any battle damage you would have taken from battles involving this card.
Sinister Serpent
Sinister Serpent
X
WATER WATER Level Level 1 [ Reptile / Effect ] ATK 300 DEF 250
During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
Mother Grizzly
Mother Grizzly
X
WATER WATER Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1000
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
Jam Breeding Machine
Jam Breeding Machine
X
SPELL SPELL Continuous Continuous
Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
Emergency Provisions
Emergency Provisions
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.
Infinite Cards
Infinite Cards
X
SPELL SPELL Continuous Continuous
There is no limit to the hand size for each player.
Token Sundae
Token Sundae
X
SPELL SPELL
Destroy as many Tokens you control as possible, then destroy cards on the field up to the number of Tokens destroyed by this effect.
Jam Defender
Jam Defender
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
Solemn Wishes
Solemn Wishes
X
TRAP TRAP Continuous Continuous
Each time you draw a card(s), you gain 500 LP.
Token Stampede
Token Stampede
X
TRAP TRAP Continuous Continuous
All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.
Humanoid Worm Drake
Humanoid Worm Drake
X
WATER WATER Level Level 7 [ Aqua / Fusion ] ATK 2200 DEF 2000
"Worm Drake" + "Humanoid Slime"
Summoned Skull
Summoned Skull
X
DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Brain Crusher
Brain Crusher
X
DARK DARK Level Level 7 [ Insect / Effect ] ATK 2400 DEF 1500
Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the GY this turn while you controlled it: You can target 1 of those destroyed monsters in the GY; Special Summon that target.
Chaos Command Magician
Chaos Command Magician
X
LIGHT LIGHT Level Level 6 [ Spellcaster / Effect ] ATK 2400 DEF 1900
Negate any monster effects that target this 1 card.
Cross-Sword Beetle
Cross-Sword Beetle
X
WIND WIND Level Level 4 [ Insect / Effect ] ATK 1800 DEF 1200
While you control another Insect monster, if an Insect monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Gearfried the Red-Eyes Iron Knight
Gearfried the Red-Eyes Iron Knight
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
Goblin Attack Force
Goblin Attack Force
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 2300 DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Maiden of Macabre
Maiden of Macabre
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 0
If this card destroys an opponent's monster by battle: Place 1 Spell Counter on it. Gains 200 ATK for each Spell Counter on it.
Magical Marionette
Magical Marionette
X
DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy it.
Pumprincess the Princess of Ghosts
Pumprincess the Princess of Ghosts
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 900 DEF 1000
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell by this effect, during each Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK/DEF for each Pumpkin Counter on this card.
Red-Eyes Baby Dragon
Red-Eyes Baby Dragon
X
DARK DARK Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 700
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.
Reversible Beetle
Reversible Beetle
X
EARTH EARTH Level Level 3 [ Insect / Flip / Effect ] ATK 1100 DEF 1500
FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s).
If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn.
Warrior of Atlantis
Warrior of Atlantis
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1900 DEF 1200
You can discard this card to the GY; add 1 "A Legendary Ocean" from your Deck to your hand.
Zera the Mant
Zera the Mant
X
DARK DARK Level Level 8 [ Fiend / Ritual ] ATK 2800 DEF 2300
You can Ritual Summon this card with "Zera Ritual".
Acid Rain
Acid Rain
X
SPELL SPELL
Destroy all Machine monsters on the field.
Book of Taiyou
Book of Taiyou
X
SPELL SPELL
Target 1 face-down monster on the field; change that target to face-up Attack Position.
Exchange
Exchange
X
SPELL SPELL
Both players reveal their hands and add 1 card from each other's hand to their hand.
Last Day of Witch
Last Day of Witch
X
SPELL SPELL
Destroy all Spellcaster monsters on the field.
Mega Ton Magical Cannon
Mega Ton Magical Cannon
X
SPELL SPELL
Remove 10 Spell Counters from your field; destroy all cards your opponent controls.
Zera Ritual
Zera Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Barrel Behind the Door
Barrel Behind the Door
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Your opponent takes the damage instead.
Exhausting Spell
Exhausting Spell
X
TRAP TRAP
Remove all Spell Counters on the field.
Magical Arm Shield
Magical Arm Shield
X
TRAP TRAP
When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation.
Blowback Dragon
Blowback Dragon
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2300 DEF 1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
Dark Scorpion - Meanae the Thorn
Dark Scorpion - Meanae the Thorn
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
Dark Scorpion - Gorg the Strong
Dark Scorpion - Gorg the Strong
X
DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1800 DEF 1500
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.
Skilled Red Magician
Skilled Red Magician
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1600
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
A Legendary Ocean
A Legendary Ocean
X
SPELL SPELL Field Field
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Book of Moon
Book of Moon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Fusion Weapon
Fusion Weapon
X
SPELL SPELL Equip Equip
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
Hammer Shot
Hammer Shot
X
SPELL SPELL
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
Lost Wind
Lost Wind
X
TRAP TRAP
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
Metal Reflect Slime
Metal Reflect Slime
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
Wall of Disruption
Wall of Disruption
X
TRAP TRAP
When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.